I think this is a great game. A few suggestion for your consideration:
1. 2 actions button instead of 3. I have to keep on thinking which button to press in those "action moments".
2. To implement 1, is it possible if holding the up button while jumping be actually using parachute? Another possibility is pressing down as slide, and down down as jumping down from a platform.
3. I think if there is an upgrade system on the thief gear, maybe the power and length of attack range, maybe his health (# of hit he can take), jumping height, these kind of rewards will make ppl stick. Coz even a game is over, we feel we have made progress by having a better thief in the next round of game.
Great game. Bravo. Dialogs with humor and meaning. Intriguing story. The shooting part itself is so-so. I am more on keep playing in order to unfold the story.
I wish (or I should make no wish, after reading the ending dialog Deuce with Wishstar? :) ) to know ways to open up all endings.. and could Ginny by any chance be revived?
The musics also reflect, in fact amplify, the moods on various occasions. I thank you, xdanond, auriplane, and Wohali on creating a game with such a great storyline.
Actually, I think this game is pretty cool. The idea is good. The difficulty is just appropriate enough. If we could have a more exact description of how the monster attack, (maybe a diagram?) that will be fantastic
Guards name:lar THeives guild: anya, then w8 6 seconds Brute offending women: help woman 1 rune later lvl, call guard gold now, Jynx riddle: crimson brotherhood ,dog: n w s w e e e ,herbs: charge through the rubble then dodge under legs KEEP THESE TIPS ALIVE