Just a minor thing, but it'd be nice if I could see the power of my regular attacks whenever I hover over the attack button, without the need of having the limit break menu first.
As cool as it is that this game added in some more "hardcore" things from the genre, some of the design was better in Frantic 2, and boss timers have got to be the dummest thing I've ever seen in a danmaku. Where's the fun in taking down a boss if he just blows up on his own?
Does all damage cancel berserk status or are there certain conditions? 'Cus all the foes in the winter area kept cancelling it it with area effect attacks every time I put it on Matt.
I just figured out that you can tell if it's a multi-wave battle by listening to the music. It'll be different from the area's standard battle music and include electric guitar.
Great game, the combo system was fun, and the last boss was a nice twist, for both gameplay and storyline, but I wish he could double jump so that I don't keep dashing off the edge everytime I mess up my power strike. And I could do some really cool stuff with Vandheer Lorde. Why did the combo counter go away?
If the start button on the gigolo level didn't work for you, then the cheats won't either. If you can't play the gigolo level, then go to addictinggames.com and play it there. Don't forget to type in Gigolo.