LMAO at all the people complaining bout the mute... Natt for ur info its 0 not O, but that's not my point. If you don't want to hear the music mute your computer? lol you know the volume button... XD
if the server is timing out, the battle of kings shouldn't keep the time running, or at least our mcu could be replenished... very annoying, but i still love the game.
Risingdragon-- that is because they have paid and put silver into your legion. I think they could make it better (kick members that have been inactive for xx days), but look at it from a members point. I don't want to put in 50,000 silver into your legion only to be kicked out the next day, which would undoubtedly happen to some people. I probably wouldn't be in a legion if that were an option.
When I first saw this game I almost turned away. Lot's of games like this on kongregate that are very lame/boring. I reluctantly played it to soon find this game on my favorites. Sure it's like those other games, but it has its own feel and seems to be an upgraded sort. A step in the right direction =)
As always Ageofgames has done a good job. I'm going to start by saying it's a solid game, but there are still quite a few glitches/updates that need to be done to get this game up to a 5. The combat system for one is somewhat annoying. My guy will run over the entire battlefield killing things on auto and when i intervene to click he runs past the target, but when not on auto I often click and "miss" even though my pointer is directly over the target. I see they've made some changes from the first Eukarion tales. SOME of these changes are better and some are not, but overall I enjoyed the first Eukarion tales better. With some patches and updates this game has great potential to be much more than the first and then some. Please put out a guide or something to further explain some of the things (such as knowledge... does it add more skill points or...?). Look forward to seeing this game and what it is like in a month =)
Something wrong with the suggestion equation?.... I don't know what it is but at level 8 suggestion and haggling increase I was suggesting rejuvenating herbs for 44% on average. After upgrading some equipment and increasing that level to 15 I now only suggest the same item for 20% on average and the item is accumulating in my inventory and hardly anyone buys... also i notice that when I had 44% I would get 5 sells in a row sometimes and probably succeeded more like 75% of the time, but now that it is 20% I only get about 1/12 people to change there mind instead of 1/5. At first I thought it was bad luck, but it's been like this for the last 50+ days in game. Anyone else having this problem?
After talking to the little boy (Jacob) it seems like nephi is much more into little boys than he is girls... "would you like to come live with me in the wilderness... we have very large tents"... lol
Very cool game. Most conquering games like this get boring and old fast if they are fun at all to begin with, but this game added a new concept to the game by using the whole adapting system and i actually enjoyed playing this game.
Nerdook has made some amazing games and i've never played one of his games that I didn't like. I'll admit I get tired of some of the tower and defender game repeats, but most of the time building upon what someone else did is how we get improvement.
Daleth makes an amazing point, but FPS dates all the way back to the 1970's with the atari and a game called maze war or something. There were a couple games between this game and wolfenstein (the earliest FPS I ever played), and then Doom was made the next year which revolutionized FPS even further. The cycle continues to half-life, then golden eye 007 (used to love this), then Halo and Call of duty. Somewhere along the way there was duke nukem, but my point is through copying other games we've gone from a simple atari game to amazing graphics in the halo series and modern warfare games. The improvements on this site won't be as significant as these, but the games will get better through the same concept.