when starting the game the upgrades seem p2p since there's no way to get those premium coins in the beginning(except for 1 per h or something which would be 2 days of constant playing for just one upgrade lol)
Hi! This is rather strange, because we, as an f2p project, tried to correctly calculate the proportion of Celestium received so that the player would be able to upgrade his ship, if everything is done correctly.
If you have problems with Celestium, but there are no big problems with credits, you can use Fleet Arena or campaigns.
i liked the game while flash worked for me i can't get supernova to work tho.
i could do with something to do so wanna translate this game to unity or some other browser engine? i think if you can make this into an executable you could probably turn it into webassembly by just converting it just a few times
a little show case of the game by you showing some of the features and boss fights if any would probably inspire me to play the game longer than till the first death that comes pretty early on. also roguelikes are about building up a character and i havent seen any character building just the turnbased element which doesn't really earn this the roguelike name...
Hey! This demo is designed to be quite challenging but it's ultimately pretty short - you fight through 7 floors ending with a bossfight. You build your character by buying various additional effects for the moves you play, which you can do after each level. If you decide to give it another go, let me know how it went!
yes i thoght i had fixed it, but it seems still broken :/