The shark eating half your seeds isn't even the most annoying thing in this game. It's when you jump out of the water, disappear off the side of the screen, and the 6 humans you just kicked out of a boat swim off the side while your main piranha takes it's sweet ass time figuring out how to respond to controls again.
I've been playing this game for like a year and a bit and I still haven't beat the Thunder because I always, always, always panic when it gets to that fight.
@JackVermicelli The I is plenty fast to do what needs to be done to beat any given level. Otherwise they wouldn't have handed out as many of those badges as they have, and wouldn't have made it a Medium badge.
I'd like to know where I can download a clean (more subtle developer logo) version of "final" product in 1366x768 so I can use it as a desktop background on my laptop.
"Enemy is too weak to collect a soul." ... "Enemy is too weak to collect a soul." ... "Enemy is too weak to collect a soul." ... Boy did I get tired of that.
Needs to be longer, needs a bigger arsenal, and needs badges. I rated it 5/5, but it's really a 3 or 4 IMO. A second and third boss and at least 2 more guns and 1 more base upgrade would make this a perfect little defense game.
Good job.
This game relies way too much on luck. Even fully upgraded, there are launches where I don't make it past the first door because there's no item gummies, just cops.
People, people, people, you can page through the logbook. Stupid, stupid, stupid. It's not that complicated. You can start all over from the beginning if you want to, just click the button at the bottom left of the logbook to turn it back a page.
Maybe it's just me, but I keep getting this one bug when I buy that one assault rifle or the minigun where instead of shooting, it just seems to freeze the game whenever I have the mouse button held down, so I can't kill anything, I just have to wait to die and then not buy the weapon that F'd up the game.
@awkimcimso: Why do you need a tutorial? The learning curve on the game is like 0. As far as how hard this game is to learn, it's not. You fly through a tunnel and try to avoid obstacles. There's no special controls (except in practice mode), no trick that isn't immediately obvious, nothing. It's pick up and play.
All the characters are exactly the same except for their graphic, starting stats, and the bonus to one stat. It's ridiculous. There should be a bigger difference between them. Also, the game itself is boring, and there's not even really a story. Go find the potion. Ok, did that. Game over. Crap.
So, because of certain top-rated comment, I have to assume that a bunch of people were leaving mean comments about this game, comparing it very unfavourably with other Toge games.
Well. I think I'm going to have to agree with those people leaving the negative comments. This game is sub-par at best. I would expect much more from the guys who came up with Infectonator. I realize that this game has nothing to do with Infectonator, but seriously. You set a standard with that game, and you shot way below that standard with this one.
So wait. I don't get it. Is it a good thing to kill them or not? I thought it was freaking hilarious when I made the kids jump out the windows to their deaths. I still got rank A, even though I killed like half the people in the house.
IS IT GOOD OR BAD!?!?!
In one of the mini-games -- the one where the floor disappears and the scrolling arrow boxes start moving from right to left and you're supposed to stay on them as long as possible -- there's a glitch. My first time through it worked fine, but when I re-entered the mini-game with the Try Again button, Joe didn't fall when the floor disappeared. He's just hanging in space while I type this. The timer currently reads "1:NaN"