Maybe it's still to early to make a call (I just unlocked exploration yesterday) but it just seems that there's not a lot of game here. Decent graphics and somewhat engaging gameplay for an idle, but you have all the content after a few hours and not much to look forward to besides 3-4 numbers going up. More mechanics needed to make it interesting long-term.
Whose idea was it to have a speed game where rotating blocks is slow, you can only rotate one way, and you almost always have to rotate 3 times? Makes a game that could be pretty good an exercise in frustration. Fix one of those things and it would be a lot better. Nice music, though.
I hate having to do the whole puzzle from the beginning when I don't calculate something right. Changing a switch to its original position should set the switch count back, not count as another move.
Great game. Needs a convenience feature in the exchange though; lots of monotonous clicking if you're working on knowledge. Maybe next to the All button, put a 'Fill to Storage Limit' button, or make the from element dropdown box a multi-select.
Your fix for the empty background worked. Excellent timing, it happened to me and you patched it 15 minutes later, before I even had a chance to report it!
This game has lots of potential but it needs some kind of mechanism to auto-sell. I can't see ever using some of the higher-tier items since it would require me to sit at the computer clicking non-stop for hours; not terribly fun. An upgrade that would sell energy when the bar becomes full x number of times would be welcome, even if it were godawful expensive.
thanks for your support. I started quite similar to the civilization games but i will try to make it more unique in the next releases.