My brother and I were actually joking about updating the game to ActionScript V.3 recently. Maybe I should do as much, redo the design with a new hidden function called "Earn The Easy Badge" which, when you click, gives you a button to click to set a flag to a variable on the high score list. Then, bribery to get a badge for it, bahah.
Game got stuck in a level when I killed the last zombie with an explosive barrel. All zombies dead, no red arrow to anything. It said 1 zombie left, I blew it up, it still said one zombie left, and there are no zombies left, and I can't leave.
Seems to be based 100% on luck. The arrow jumps when you click. You can clearly see it beyond the perfect launch, then suddenly you get the perfect launch. Good game, but had to give it a 3 because of the near total reliance on luck.
octogone is weak. It only took me three or four tries to defeat 'finish first 3 levels no missing'. That's it. And I normally suck at most games. If I suck and can beat it, the over 190 people that hit + should probably... Well... I dunno, you must be pretty crappy at life if you can't beat this game.
The slowing down when you are getting hit is a terrible game play mechanic. It makes it impossible to run, and oftentimes the robots are too close to hit regardless of weapon, meaning you die no matter what you do.
If there weren't an invisible experience requirement for leveling your towers, I'd give it a 5. However, that severely hampers the game play, making this a 3.
Do the math! Upgrades cost more than new units in the long term! Fill up all available prime positions BEFORE getting upgrades! Vote up, keep this alive!
My brother and I were actually joking about updating the game to ActionScript V.3 recently. Maybe I should do as much, redo the design with a new hidden function called "Earn The Easy Badge" which, when you click, gives you a button to click to set a flag to a variable on the high score list. Then, bribery to get a badge for it, bahah.