Auto level 13 doesn't seem to be working. The red and green pressed against each other near the bottom left don't get touched for me. I've run it several times.
Rare that you see a game on here that's this minimalist and this good. It stands entirely on its simple but challenging concept. 5/5 for something that doesn't require idling or kreds to play
The duplicate ship bug is caused by holding a direction while you spawn when you start the level. Pretty fun game with interesting enemies (especially the second boss moving you back through the level), but death feels extremely punishing since you lose all powerups. On the last level I felt like I had no chance until I managed to keep the first life up to the end.
For people confused about the museum organisation: The coloured leaf pattern counts up in binary, with the LSB the upper left leaf, moving clockwise around to the most significant bit, the lower left leaf.
I refused to be outdone by Mr. mrnnr1, so after about an half an hour of grinding as many muses and apple pies and gores into my deck as possible, I performed the fated 963 combo for 52 gores and proceeded to trounce the final boss with a 4.5e17 damage big guy smack. So worth it!
Well of course the first door I picked was the one that said "Don't open." After a half hour of grinding to finally beat it I have over 6500 gold and I'm ready to start the game.
General: Remember, soldiers, just go straight at them and we'll get them eventually. It's foolproof.
Random Soldier: But sir, all they have is that tiny wall. Why not loop around and flank them in numbers?
General: I make the strategies around here, private! Get back in line and keep those ridiculous ideas to yourself!
Wow the earth levels were terrific for expanding the initial idea of the game and making sure that this game didn't become a "click timing only" game. An awesome new outlook on similar puzzle games. 5/5.
Well I am now very happy to give you 5/5. Amazing game and from all the great changes you've made so far, I can see that you care a great deal about this game and the people who play it.
I cant handle needing to go back to the start on level 12 every time the game glitches or i make a tiny mistake. Need checkpoints. Also, on levels with cubes, the cube sometimes just disappears without warning and I need to go get a new one. I can't give 5/5 until these extremely frustrating issues are fixed.
Sometimes runs are extremely frustrating because you see your health slowly decreasing, but not once does your character pass a battle help building (divine edge, elixir), so you can do nothing about it.
3 things:
1. The zoomy thing completely messes up the game and makes you unable to turn it off when you go back to the menu.
2. When you have to jump over the geyser, don't pass over it at the peak of your jump, jump so that you are coming down when you pass over it.
3. How the hell did the sign writer get in the pit to write the sign down there?
Thank you so much for the compliment! I'm really happy that you liked it.