2 month ago i was able to defeat wave 120, now i can hardly defeat wave 140..... i think it would take me 1000 human life to finish that crappy game
Gonna stop playing that shit and gonna continue my game on adventure capitalist that is MUCH better than this
this game has potential but also have alot of weakness. On the defense mission, even if you defeat dozens of ennemies, if one is in your base while the last turn finish, you lose... even if your soldiers can still fight him... that doesnt make any sense... Also i should be able to know when an ennemy has a grenade, so i dont have to restart the mission over again because i dont know wich ennemy does what. It would alo be good if movement has its own action points, for exemple: action points and movement points separated. The soldiers should take the most secure way by themself when there is mine, instead of me moving them one case at a time to make sure they dont jump in the mines...There is alot of improvements needed and it could be a good game
good game and good challenge, only thing i blame are the perks and equipment, its always a plus for a con (better weapon but less starting speed...) most of the time nothing is better than the offered options, it would be great instead if we could have starting bonus or better base stats for the heroes as we complete achievements
Ennemys have way too much life. Even with max out hero it takes hours killing them. There is no strategy at all except for running around while waiting for the specials to recharge. Grinding is tedious. Challenges serve no purpose cuz you spend the reward it gives on runes before the battle. This game needs alot more of reflection... ill give it a 2/5
should be able to build defensive structures as the enemys just move randomly, also need hotkeys for magic cuz its too long to switch to magic/unit all the time
good game, but too much based on luck... when you lose men twice on a row on a 20% danger mission, and lose right after on a another mission of 5% danger... it makes a man go mad...
This game has way too many terms and is way to complex. It needs a walkthrough, cuz the moment you finish the tutorial the game is barely possible at all... 1/5
When you get hit you enter a mini stun phase, where you can get hit again and get stun again and so on until you die. Basically you can die because of 1 single hit when there is alot of enemies. Moreover, when you land after jumping, your character freezes for a second making you unable to react to imminent danger. Also your character is the same color as the ennemies, making you lose track sometimes.
overall the game is very easy, except for the ninja bosses that require an insane amount of luck to kill before they touch the gem.
not the best tower defense game
The enemy is able to make armys faster than you can kill them, special power are way too overwhelming, and badges are centered on time only, a strategy game that doesn't have much of a strategy...
By using Heal the heal spell that regenerate his rotten flesh! :D