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The Perfect Tower

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Apr. 01, 2016

Rating: 1

This game has a lot of potential. That is why I'm taking the time to listing its faults. 1. Impetus is badly designed, it should increase damage the closer they are. I either kill them super quickly far away, or die when they get close. 2. Defense upgrades do nothing, you can skip them entirely. 3. Darkness and Nature seem to be doing most of the damage at higher waves, rest of the upgrades become useless. Except for ones increasing attack speed in any way. 4. Universal enemies are always the one killing me, maybe because they are immune to Darkness and Nature? So it's either super easy or super hard. 5. Noticing a pattern here? Everything is way too extreme, you are alive and then BAM, you're dead. Every enemy is too easy and then BAM, unkillable. There doesn't seem to be anything in between. 6. Numbers at the factory are way off, should be 20 red, 16 red, 12 blue, 10 green.

Trimps

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Aug. 03, 2015

Rating: 6

My absolute nr. 1 idle game so far, and I've played all of them. There are 2 minor things that I would love to get a fix for though. Completing zone 21 should be impossible until you clear Dimension of Anger, so you don't lose out on the helium, or you could get it retroactively. Also, I'd really like the scaling on drops from battle to be better, it goes from x10-x15 your rate per tick to merely 1x-2x after Zone 21. Maybe have it scale with your rate per tick?

Trimps

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Jul. 28, 2015

Rating: 2

The resources gained from battle don't scale well. At map 22, i get 60k metal from each Turtlimp, which takes around 8-9 sec to kill, while i get 34k each tick from miners.

Trimps

Play Trimps

Jul. 23, 2015

Rating: 1

Love the game, only one tiny thing I dislike. When I get a new Structure/Science etc. the window scrolls up and if I'm clicking at the same time I buy the wrong thing.

Holyday City

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Jul. 19, 2015

Rating: 0

GL 5 here, started to get really really slow as soon as I hit level 13. Please do something about this!!!

Holyday City

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Jul. 13, 2015

Rating: 26

It went from 225 times slower to about 30 times slower :P An improvement I guess. But still way too slow.

Holyday City

Play Holyday City

Jul. 11, 2015

Rating: 17

Before patch I got 250 DuoQuinQuagintillion in around 2 hours. After patch and x15 profit multiplier and x65 scale economy, I got around 35 DuoQuinQuagintillin in 4 hours. So that's almost 15 times less with a x15 multiplier. That would make my progress 225 times slower. Any news on a fix?

Holyday City

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Jul. 11, 2015

Rating: 10

It looks like after 6.02 my profit is down by a factor of at least 15. That means 15 times slower to get money. I have no idea why.

Shonen Idle

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Jul. 04, 2015

Rating: -3

I can only unlock 90% of the costumes, the rest are unbuyable, the button is grayed out.

Shonen Idle

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Jul. 03, 2015

Rating: -2

Monsters killed are not adding up when game is closed. Hard to get the achievements because of that. You can't buy the last 3 costumes for some reason. Also, might be good to add a 220% attack pet.

Shonen Idle

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Jun. 30, 2015

Rating: 0

It seems that I'm at 95% collections but I can't buy any more. Bug?

Shonen Idle

Play Shonen Idle

Jun. 29, 2015

Rating: 7

A neat trick I learned, save up all your chips, press all skills at the same time and use all your chips at once. You will gain massive amounts of money that way. After the latest updates this game is awesome! The people that are complaining should try playing the game instead of giving up.

Holyday City

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Jun. 11, 2015

Rating: 6

Went into the Vortex, lost all my progress, and I can't even see if I have the 5x bonus or not. Such a bummer...

Shonen Idle

Play Shonen Idle

Jun. 11, 2015

Rating: 1

I'm finding that Vitality is kind of useless. I can easily go through the game by only putting the required 1 point in Vitality. In fact it's better if I do so. I suggest you either reduce the cost of it or increase the bonus Attack and Defense you get.

Shonen Idle

Play Shonen Idle

Jun. 10, 2015

Rating: 1

Man, I'm addicted to the music in this game, sick ambient/epic/adventury tunes.

Realm Grinder

Play Realm Grinder

Jun. 03, 2015

Rating: 8

Angels are not useless, the more time you invest in them, the better they become, but if you want efficient Gem farming, they are pretty bad compared to Demons. If you would get the passive increase from total spells cast, instead of spells cast this game, Angels would be much much better.

Realm Grinder

Play Realm Grinder

Jun. 03, 2015

Rating: -3

Ok, so I decided to play Angels since everyone was saying I was wrong about them. I'm at 3k spells cast now and 300 Heaven's Gates (30.9 mana regen) and even if I use Call to Arms + God's Hand + Tax Collection combo, it still feels weak, and I have to be constantly casting, don't have the autocast upgrade, which means if I do it's -50% mana regen. Might be better with autocast upgrade, but I still can't cast spells in offline mode, so yeah. In my opinion angels are by far the weakest. Demons are by far the strongest. If Goblins, Undead and Angels have their percentage increase per game changed to total, this might be better (as in spells cast total).

Realm Grinder

Play Realm Grinder

Jun. 02, 2015

Rating: 3

As many people have pointed out, almost all upgrades for buildings except Heaven's Gate, Hell Portal and Hall of Legends that increase output by a percentage are completely useless. That includes faction specific upgrades as well. The only exception is if you select the Faerie faction (Inn, Blacksmith). Elves got total clicks on their main spell now, which is good. That still leaves Undead with their 4% increase every hour played this game (should be total time played), Goblins with their percentage increase from faction coins gained this game (should be total faction coins gained) and Angels with their spell cast this game (should be total spells cast). Tax collection should gain 50% if you're playing Angelic faction. It should also be at least 60 seconds of playtime, feels quite weak as it is. Angels should also get an increase in total mana so you can do more combos. This will increase their viability in early game along with the change to total spells cast.

Realm Grinder

Play Realm Grinder

Jun. 01, 2015

Rating: 9

Absolutely love the game, I thought it was unbalanced at first but the way the factions work they all have their pros and cons, love it. Not much I would change except add more trophies. One thing though, the upgrades for all the good/evil buildings except the last one seem a little pointless, since you're barely getting anything from them. Making the upgrades unique, like the Barracks increasing the effectiveness of Tax collection, Knights increasing Call to Arms and Wizard increasing mana regen or total mana, something like that.

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