I think the lack of any written response to the last two little shutdowns says all you need to know. The last developer response from ISOTX on this forum happened over a year ago.
This could have been a great game.
this game has the right look, and a good feel.
i have some trouble with the sightlines. Why, if my tank runs over a tree am i obstructed from seeing any target because of the tree i just crushed? Also, I would think that the tank would have a better view of the battlefield than it does. it has no idea what is behind him or around the corner (is this because I play without sound?).
i could hit 2:09 (i usually go for total domination of board, so I don't know all the tricks). How do you shave it down to under 1:30? Is this all about the pause button? Or lots of movement of Odin?
this is not going to take me away from the cursed treasure folks.
That said, the ideas were good, the execution needs a little work. the game has too few options for placement and the towers are a bit whimpy ininteresting.
it feels like playing with the toddler sized legos. fun but not quite like playing the big kids version
I have seen this sort of thing in air battle type games and am grateful for a pirate theme. That said, this is a bit clunky. I lost interest pretty quickly
Sorry, we're undergoing maintenance. Maybe it's exciting new content, or perhaps monkeys broke in and stole our servers, who knows?
Hoping for new content. Expecting that it was monkeys.
Coming soon!