The game is lots of fun but the strategy changes from a true tactical RPG to a one-hit slam-fest after you power up your heroes. The new strategy is still fun but I think I'd prefer a smarter AI instead of super-powered enemies that one-hit kill you and force you into strange tactics to always stun, freeze, or Limit Break them. Perhaps adding some randomness to the enemy start locations would make replaying dungeons more fun since you wouldn't just be repeating previous strategies to grind gold and crowns. Also, too many Limited time characters and requirements of King stones means there's less reason to grind. The game is really good but needs some fine tuning for end-game players.
Thanks for your feedback. We have so exciting things on the way. A third level of difficulty for all of the weekly dungeons, and more campaign battles as well. After that we will also introduce a new seasons system for the arena.
Thanks for your feedback. We have so exciting things on the way. A third level of difficulty for all of the weekly dungeons, and more campaign battles as well. After that we will also introduce a new seasons system for the arena.