Also, has anyone else noticed a huge loss in income after the backend update? I was making quintuordecillions of money an hour once I got 800+ of everything (1000+ of oils and 1400+ of newspapers) now it seems to take much longer.
Skyy: I still don't have 900 of everything. I have close to 15 quintillion AIs. At this level, I'm definitely not making all of my AIs in a day. more like 10-20%.
Oh come on, they have a *couple* microtransactions that you don't at all need to enjoy the game. It adds and option for those of us who *wanted* to contribute, but didn't break the game for those who don't. It's capitalism, and if you don't like it, you didn't really like this game.
Party skills should stack. For example, if I have 2 people with active 10, I should get a chance of extra AP from both (or with the community mod on, I should get +10 ap)
It's pretty easy to beat the ragnarok if you have the chalice of jure (or whatever it's called) to give you immunity while you shoot the dragons all to hell (preferably with the help of grenades).
I like how, even though there is a disclaimer saying it's not stolen, and it's submitted by stickpagedotcom, people are sill claiming it's been stolen from stickpage.
You people are GENIUSES.
suggestions -
in the guide, or in some place, you should specify what each tier is. Don't give away every ending, but tier 12 - who the hell knows
tier 11 - boring worker people
etc etc
would be nice
In the achievements, you should keep track of which each apprentice I've made became, or at least an achievement for each ending (though those achievements should only display the name -not what it's for... at least not until you've actually gotten that ending)
each time the apprentice ages you should put a new set of items for purchase in the shop
you should put in some way to speed up battles in the adventure mode. something like a "automatic - magic" "automatic - combat" button that makes the character hit the same button until he kills or dies would be nice.