Great example that cleaver programming does not make a good game. Feels like you have little control of the character, which makes everything else feel like luck.
Is the "luck involved" meaning luck if your submitted score is registered? I'd hate to think I'm putting up with this motion sickness after a 2500 score and not getting my 30 friggin' points...
Weak concept, not interesting, too much luck being missed by bread, not fun. Well drawn, although the guy's obviously a little full of himself thinking we care if he has a beard or not. 1/5 (no 0).
A variant on the original Qix arcade classic (see http://en.wikipedia.org/wiki/Qix). Lost many quarters to that one. This one is harder, since you "launch" the line and have no control on it once it starts and can only draw a straight line. Well implemented with a nice sound track.
The freakin' knight is too hard to get past in higher levels. The game turns to whack a mole at some point after level 24, especially since the power ups are too expensive to obtain. I'm assuming not much play testing at higher levels during development.
But, well implemented. 4/5 from me.