That's one thing skills are designed to do -- my goal is short (or easy) dungeons should always be clearable by one adventurer. That's another reason I'm also considering revamping the exploration mechanic entirely -- making it possible for any adventurer to find any type of dungeon, but requiring higher attentiveness scores to lower the explore time on harder and more lucrative dungeons.
That's one thing skills are designed to do -- my goal is short (or easy) dungeons should always be clearable by one adventurer. That's another reason I'm also considering revamping the exploration mechanic entirely -- making it possible for any adventurer to find any type of dungeon, but requiring higher attentiveness scores to lower the explore time on harder and more lucrative dungeons.