This is terribly imbalanced. By stage 3 you have 50 mobs and not enough possibility to shoot often enough, specials do so little damage the direct hit doesn't kill basic mobs, no monster descriptions of +s and -s. Play more TD, then redesign difficulty, and map arrangements and tower ranges and upgrade trees.
You've got more in you than this.
Why is everything so creepy and dark?
Lil Vamp, Witch, spells that end up "evil", mimicks eating people for gold, ghosts that want to haunt, devils offering cash for souls...
Me. No. Likey.
The subtle political commentaries aren't welcome in a stupid game like this either. No Likey. ...except Timmy. Timmy's legit.
OK, i've decided. I like this game.
BUT i STRONGLY recommend you update the "unlockable" characters to be level 1-4 versions of the base character with increasing costs and buy 1 before 2, etc. This will TRIPLE the replayability and make those higher scores and times and ranks achievable. Lovely concept, great difficulty, and fantastic potential
Thanks so much! I think that's actually a brilliant idea! I will do such in the sequel the next year. I don't want to change that for this game because I want to keep fair play for the previous high scores.
Oh no! Sorry about that bug. I only had one player mention it to me last month when game was first out. After it was played a lot of times, but it happened to you now as well. I'm not sure how to find this bug... I already tried and failed.
It's not a puzzle game if you can't screw it up. Boring factor is pretty high with zero "get stuck" moments, and zero consequences for grabbing a wrong piece. It's "look at stuff" game. ...?
Thanks so much! I think that's actually a brilliant idea! I will do such in the sequel the next year. I don't want to change that for this game because I want to keep fair play for the previous high scores.