Interesting concept. Smooth and visually appealing. Simple and straightforward, yet entertaining. I won't give this a score, not until the final product.
Pretty artwork but the game play is too redundant. There's nothing special about a game where we blast off a (penguin/turtle/demon spawn/ET) into low orbit. Suggestions: Add steering, add mute music, add cash for distance, lower cost for helmet. That should make things a little more rounded. Those are not original ideas, they're the standard set by other games in this same category.
too many waves, too much grinding. Wave 23 and I am still on Level 1? Too time consuming for me. Cool "Core" game for a TD but I am too ADD for grinding for eternity.
I think this game is a good start but still feels like a draft. As it stands, it is a fire and forget game... 5 minutes of firing and then I'm on to another game and never coming back to this one. I will keep coming back if there is some more TD elements mixed in. Some of the other comments were good, adding more troop types, fortifications, and game modes.
I kinda like this kind of pin ball game. The biggest draw back is that the physics of the pin ball movement is inconsistent. That throws the timing of the game off. In short, it doesn't move like a pin ball should move. Still a worthy game in simplicity and has potential for better replay value once it gets tweaked some more.