you should change your system so there is no need for that "divided by six" terrible thing (for ex. divide all %stats by 6, or multiply everything else by 6)
"Mutation frequency: You currently have a 100.00% chance to spawn mutagen. "
yet, when I buy hatchery or expansion, my number of mutagen does not increase. Am I missing something?
tried again offline battle, with only 3M baxter and just quitting (after saving) and coming back 5 sec after.... 20k baxter remaining!! definitely an issue with offline battle
Thanks for the info, I think I've found and fixed the bug. Sorry about mistakes, might seem simple, but it is the biggest mathematical equation I ever did in my life.
there may be an issue with offline battle:
i had something like 600M baxter attacking a new cell, with more baxter produced than killed per sec.
I go offline about 5min, come back to see I have about 40k baxter remaining!!!
while online, the number of baxter increases steadily confirming I am making more baxter than those being killed, so something wrong with offline...
Giving up for now, may be back if AI is less idiotic and with siege weapons. Currently just tedious waste of time (guess how long it takes to destroy 1 building with 1 mage, while other mages shoots to walls, and other troops just spend time killing mobs being spawned at incredible rate), no fun at all.
Thanks, Joliette, and agree completely with the slow annoying AI units. We are updating the AI code and working out ways to more clearly direct troops to specific locations in battle. Thanks for trying the game and for your patience!
Thanks for the info, I think I've found and fixed the bug. Sorry about mistakes, might seem simple, but it is the biggest mathematical equation I ever did in my life.