well, if there is some online progress it is very well hidden because after 2 days offline, I am exactly at the same place I was when turned game off. If it is just some bonus added somewhere based on time offline, this is not offline progress.
The bug that makes some building progress disappear is beyond annoying, just lost 1.5hour progress on a building (and now out of phase) as again the progress form one gnome is gone (2 gnomes on 2 same buildings starting at same time, loaded a few times, all was going well, but now I have 1 building OK almost done, one gnome still working, and one back to original state with no progress on it and an idle gnome). Not the first time it happens, but first time I m sure of it beyond any doubt, so Phuck u!
Me: wahou! with all the feedback they got on Mergest Kingdom, they won't dare to implement zero improvement in this reskin, that'd be an insult to the players, let's try that new game......
Dev: hold my beer!
there is no sense of progression to me, gameplay is same at begining and later, just much slower, while stuff accumulates faster. I am on bamboo temple, I have 26 bamboo houses ready to build, up to final building, that's 164 hrs building time. Taking life into account, it’ll take me >10 days to build while doing nothing else. It’s an Idle game!
Have mechanisms along the way to provides additional permanent gnomes/improve current/give some special abilities. For ex. when one reaches certain levels gets points to invest in skill tree (like Kingdom rush) or lvl big building (king's barrack, etc) to unlock abilities (that’d get stronger as building is lvl up (for now no benefit going beyond lvl 1 or 2; just time consuming for little extra stuff that I have already too much of).
Already stoped playing new event for same reason: too much of the same for too little impact on main world
The basic of the game is good, work on the gameplay needed to keep player engaged
cheers schevenelsniki. I got rid of my issue by buying an energy pack for 350 coins, make some space and somehow prince started giving me the hamster and rabbits I needed (and now giving too much of these :D). Just need to buy another sorcerous vial and I have all the pieces needed on the board to get Eleonora having spent lass than 1k coin ;)... now need the patience waiting for energy.
Still not found of that event, thankfully it is short. Draconia was way too long and got boring quickly but at least the little competitive games giving nice juicy chest were a fun bit (and 40+ of these chests without spending a dime was a cool thing to have in the main world :))
that new event is ubershyte! what prince and stepmother providing and requesting being random, and not being able to sell items, board is blocked 'cause they keep giving stuff not needed. Even if I had energy currency to create items, I couldn't get rid of them anyways. Either I'm missing something obvious or it is very poorly thought out.
For the event, it should be possible to buy some "dragon chest" (some chest that would give dragon's parts; small/medium/large as for other chests) with Keys, because I have already >2,500 keys and nothing to do with them (all land I can see that could be unlocked with keys has been unlocked) yet I'm a short on pieces for the rainbow dragon.
Otherwise, besides getting a few gold coins here and there, that event is now useless for me (already have bazillion liquid rainbow and half a phuckton of genies)
Can someone explain Forgotten Arts? doesn't seem to work, no research (0/s) although I'm battling elites, can't select any Research Objective, looks like WIP area
(last part ;))
– not clear how to open the skills II, III, and IV... I have skill II but no idea how I came to have it
– overall many tiny lack of clarity in many places and it is necessary to test to understand what are the actual effects (and related to that, it should be possible to load a save from the game directly; perhaps I haven't found it but I have to reload the entire game to be on the page that allows me to load a local save; also it should be possible to load a local save to play online: I started with local, wanted to move to online, but gave up when I realised I have to start over!)
– the speed up function seems to decrease the average currency gains, while it should not have any impact, so possibly a bug
Keep the good work going!!
(follow previous comment)
– in skill trees, description not always obvious (I guess it is for you when you develop the game, but not when played ;)). For ex: a) "renewed vigor: recharge 5% of your maximum forceshield" when? every sec? every time kill an ennemy? when FS<50%?... b) "Defensive path: increase chance to inflict defensive status effect by 1 for 6 sec": when is it triggered? etc you get the gist I guess…
– when comparing items equipped/inventory, is there are two items equipped (ex. 2 rings, 2 weapons, 2 necklaces) it compares only to one of the equipped item; it should show the 2 items equipped. Also when comparing with a crafted item, it should show the base values (and the crafted one in brackets.. .or the other way around as you wish to design) because it is not straightforward to compare something enhanced by, let's say 45%, and a base item which could become better once crafted.
Good game so far, like it, especially graphics are very pleasing to the eye, so well done!
As said already, progress curve kinda stalls around area 4, but balance issues for new game is nothing new, so not a big issue, just hoping it will be improved as the game develops.
Minor issues, in general, information and clarity are missing:
– not sure about the "skill focus" icons; while "spell" is clear, not convinced I understood which one is melee and which one is range, a small tool tip should do the work (elements are much easier, but a tool tip showing the name wouldn't go amiss as well)
– When I chose an element it has a base chance to be activated; yet when looking in the Stats, I have zero chance to activate the effect. How does it work?
There is one offline bonus. It is determined by the maximum attack value of that prestige and the maximum collect value.