Isn't an idle game supposed to run when we are idle from it, not stop if we scroll down or open a new tab. This game does not do that like every other idle game I have played in the past, it only works when the game is on screen and the player is not idle. Kind of messed up if you ask me.
The insane wall climb isn't so hard if you jump off the wall and then use the double jump to hit the next part up. The problem is that if you don't hit the jump button when you try to jump off the wall you only get 1 jump instead of a double jump as just pressing left will drop you from the wall, but the drop counts as the first jump. I hope that makes sense and helps some people.
It may have come out before FEZ, but FEZ was being developed long before this game and the creator talked about it all the time, including in a documentary that came out shortly after this game was released.
Still, it's a really fun game :D
Fun, but with no way to heal except the bomb heal, once the Cerberus becomes too large you can't avoid to hits and it leads to a dead 3 headed dog. Meat should do a partial heal and the bombs should destroy enemy projectiles.
I have a great idea, an enemy is attacking from behind so I'm going to walk forward while I get attacked to attack that enemy on the other side of the battlefield.
I simply can't level in this game. I gain experience, but it doesn't level my character unless I get past more waves than the last time I played. Since ammo for the better weapons is random and can't be bought, I often find myself without ammo except for the pistol and overloaded with enemies. This game has some potential, but needs some fixes.