'minimum' quality improvement suggestions:
-disable replenishing energy if energy already full
-allow spending less than {full energy refill cost} when player has less than that (even if it means spending 1g for 1 energy only, but at elast game doesnt end there)
(I'd also really suggest adding option to HOLD LMB instead of spamming clicks only, as an ingame autoclicker)
nice game, fun gold multipliers, but absolutely needs instant buy max, instead of 'hold to buy' as we often want to 'buy max' in many stuff, not have to wait a second to do it once, have to do it 10more times, and when done, my gold income already went up so much i can buy alot more of the 1st upgrade i started buying too.... feels so unefficient playing, other than that, great game
samurai's 2nd weapon all switched out, the images and tooltips and effect (3%x3 crit giving 30*3%crit aswell), in archer as well, 1 tooltip saying gives damage, but image and effect of mana increase, several errors throughout th game, its not that its unbalanced, it just really messed up with alot of 'little' errors... still would really really be able to play the game once it was actually a proper full game, i was disappointed, not sure if coding or just time pressure, but solid fun game turned into random pain in the ass to figure out to the point of values making no sense.
Okay so i was pretty sure there was some mismatch with my math (levels/points) related to when i wanted/needed to reset and all, but now i just witnessed with my own eyes, I level up,no point to spend... it's not always ofc, quite random,but it just happens here and there and fcks it up for me when already master and just trying tog et that oneextra point to reset and then... 30more minutes of miss miss and winning 1/4 fights to level up again, and hopefully this time get the point ^^
Are you in another tab when this happens? And you seem frustrated by the loses so I'll give you a tip: At higher levels when the enemies become difficult it is a good idea to take advantage of the offline exp system: What I like to do is fight in the tournaments until I lose one, then I fight enemies at the top level until my Top 8 Average is looking good (view it in the Stats Menu) then I go offline until the tournament becomes available again. Repeat until I feel like Promoting.
soI just found a BUG where I end up not needing to buy any 2 of the same weapons to DUAL WIELD, since if I have a RIGHT hand weapon(one that i still need more strenght to equip on left hand) and doubleclick my OFFHAND weapon in inventory weapon(that's ALREADY EQUIPED in lefthand), I will instead have, in this case: 2rapiers equiped, 1 rapierin my inventory. (since trying to put RAPIER in main hand, without enoughstrenght, itstill won't equip LONGSWORD in LEFT hand, it just goes to inventory and i get 2 fully upgraded rapiers for the price of ONE x)
Thank you for the detailed explanation, I have no problem duplicate the bug now. I will work on a fix for it tomorrow. Update: I can fix it but it won't be pretty so I will leave it alone for now (I will fix it when I overhaul the equip menu: Not sure when that will be.)
4* game, alot of complains of people about balance, but if you takethe time to even go through some comment answers you will get it all, tobe honest there's only ONE THING that actually needs change in my opinion,and it's relatedto ITEMS, its annoying enough to have to change every fighting style's weapons, when i get a new one(to sell theoldone), even tho most of players will stick to ONE FIGHTING STYLE.
PLZ: either make us able to DRAG not 'doubleclick' items, and it's alot clearer too, AND/OR (at least the fking bodypiece... --') make doubleclick EQUIP IN ALL STYLES! (Or even just make us able to sell EQUIPED ITEMS, even if you think best to throw a 'warning:about to sellequiped item: yes-no)
other than this bit of'unecessary time-spender', great game!
I am grateful for the feedback, it is one of the reasons I launched this on Kongregate first. I read all comments and am making a list of things to fix/improve upon. The equip system was already on the list though, it annoys me too. An equip all button would be very useful I am just not quite sure how to set it up yet.
I'd really apreciate any solind info about how much PRESTIGE you're getting on reset, or you have now, cuz atm i am really confused whether i even resetfornothingm, or say, for example, equipping a legendary weapon, is already giving me 1 prestige to current gameplay... just some clearing on the issue plz,any tooltipor clarification maybe, TY! great game 4*!
This game is Great!
Every1 who rated it with 3* didn't play it through to get to see how much more complete than they thought it actually is (1st you want only combo, but when u get past it, there's the xp, but then get apst it, LVL no longer RESETS, when you thought it stopped there, SKILLS appear.. soon enough after u possibly think that's it, there's ITEMS! how did i evne fo.rgot that, and i have no clue, but atm i am sure this deserves 3* by NO ONE, specially if you didnt bother to play it enough to rate it, as i am sure I'll keep playing with my already rated 5*!!!(and hoping eventually I'll still digup more past the items, or to fill that somewhat only half-full Right-side Bar, seeming to miss about 3 more 'menus'(one of them likely items) xD cant wait)
DODGE not working on enemies (yeah i knowyou answeredsome1 sayingit was tested already) butit's just not working. ormaybe even in the situation orparameters you tested it.. but in my screen all it shows it 50% of the times iattack it says DODGE instead of the dmg taken( BUT THE DMG IS STILL DONE) you might have tested the %chance of it happening... but mobs are still taking 100% of the dmg, 100%of the time (dodge or no dodge)
I reeeeeally wish there was a way to somewhat 'prestige' in any (could be tiny)way, just so i would feel compelled to go through all classes in '1game' andnot actually fully restarting an IDLE game so many times to try out new abilties :s but if it doesnt have any kind of this mechanism, iam really disappointed, tho i wouldstill love to be able to love the game completely, otherwise i'll just play it once... xd but GREAT GAME, love the how-to-live-your-life-better TIPS xd
(I am writting this probably prematurely, tho since i haven't seen any signs of it...)
i have 40 points..right. so i should feel i finally hit the begining of exponentiality to close tothe end, yet somehow.. it takes me + than 1 DAY to get 2 points...? imdisappointed, i know it's short, which is why i was still dedicated to going to the end(max upgrades) turns out it stopped being fun long ago without realising there really had no end intend other than the player to feel disappointed...
would be rreally cool, as well as make some more sense (like mathematically speaking) if tower RANGE would also be a research (since it's slow grow and very expensive, something you could spend extra gems/time that would still affect your early game since before it's other offensice upgrades it doesnt boost damage that much yet makes you feel stronger, since it's not as rewarding in itself yet cool
1- this just looks exactly like a copied version of your latest idle game(the one with the castles and orcs etc etc) all the ratios, all the 'numbers' and mechanics are EXACTLY the same...
2- if you're gonna try and charge people money for bonus 'multipliers' at least write it right: "Buy more THAN* one for massive multipliers" (ahah, and ust bringing it up cause you also made this mistake in the other game btw!)
Of current health, yeah. I plan to add tooltips with additional information for upgrades, i will clarify this there