This means if you have at-least 1 voodoo doll with gravity pull alive, you can make as many singularities as you want and you will not die, the singularities will just sit idle.
You apparently didn't read my comment. I said a negative/vamped does no damage to any creature or hero -- but only when the same person with that negative/vamped also has a creature with voodoo with gravity pull out. -- For example If i have a voodoo doll out with gravity pull and a singularity, the singularity will not deal any damage to any player, or creature, but it will still heal the opponent. -- Basically the singularity does not want to attack your health, because if it tries to its damage you, its damage will be redirected to voodoo, which damages the opponent, so instead it does nothing -- and yet it still heals the oponent.
For the most part this game is great, there are a few anomalies that bug me but thats about it. If a friendly creature has negative attack with vampire, and a friendly voodoo creature has gravity pull. The negative/vamp creature will not deal damage. He does not damage either hero, nor the voodoo/grav pull creature. -- which I find odd. I also find it odd that a creature with vampire does not heal your hero if that creature is also dealing spell damage. Though that is more understandable.
I die half way through the first stage when im at max health.. Didn't see anything in the tutorial about this. Anyone mind telling me what im doing wrong...?
This game has a huge memory leak. So ofc you all will have huge loading times. Devs lost a ton of money on this game, they won't fix it. Not worth sinking even more money into an endless pit.
Often times people have just huge creatures outside those phase shields, all it takes is one or 2 hits and they could die. It would also give spam SOP decks a huge chance of dealing a fair amount of damage. — or adrenaline decks. And it allows for a chance at poisonous creatures to get their poison in. I guess you could leave the quantum the same and just make it 95% but -1 quantum cost wouldn't help it nearly as much as 95% instead of 100% block would hurt it.
Fireballs fire offscreen. If you still need leveling up and you have fireballs go to the bridge and fire them from were you spawn. You can kill every creature in there within a few seconds. Just go out afterwards and do it again. Best XP in the game.
When playing games and something usually does not work its usually best to just fallow this. After each step just see if it works.
Step 1: Refresh
Step 2: Clear Cache/ cookies
Step 3: Use a different browser
Step 4: Uninstall and then reinstall flash/unity
Step 5: Check local storage for the game (right click) make sure you have enough for the game to function.
Step 6: Try a different kong account (If this works your account may be banned.)
Step 7: Try playing at a cafe or someplace you usually don't play (If this works your IP address may be banned.)
Step 8: Look at preferences of the browsers and ad blocker to make sure you didn't block the game.
Step 9: Rage quit.
That would not work at all. Deck power pairing would just completely run the game. Think about it, if you are using a legendary 15 card deck then you would have about the same power as an epic 30 card deck. We all know who wins here. Power pairing heavily favors rushes.
For example if you look at the badges on fancy pants adventure (2006) the badges are just real hard... finishing the game in 3 minutes.. fancy pants adventure 2 (2008) is quite a bit easier, and by the time you get to the 3rd one (2012) the badges are really not that challenging..
Gah stop complaining about lag. This game ofc has a memory leak, but it was made in 2006 and was one of the first games on kong. Give it a break. It is still by far the best games on kongregate from this age.
Man just going through all the games is so fun. From a game with a memory leak, and the characters are nameless in 1 stance to a rpg with bunches of characters with loads and loads of skills.