Whhooo! Perfect 25! I'm so happy with myself, but not very happy that I had no idea how to put it on the high scores.. "i like stuff" is right, it requires memorization more than anything.
"*Playing level 4* Hrm.. Stupid balls keep getting in the way.. Oh, I know, I'll shoot it right at the corner! *Watches it bounce back off the turret* ..D:"
You people are too hard on how picky they are about orders. I mean, if they order a chocolate sundae with Creameos, and you give them a Banana with Strawberries, they still give you a thumbs up and appreciate it.
I wouldn't mind different skins for the character or sword, as long as they do the same thing.
Having "Upgrades" would seriously ruin what this game is.
Uhm, RPG elements would ruin this game. It's different in the way that what you need to do is upgrade your skill, not the usual "Buy everything to lay waste to everything with no problem". This is a Roguelike, you're supposed to lose and learn, and that's what makes this game great.
If there's one thing I have to complain about this game, it's how you have to run all the way back to your locker after a class. It'd be nice if you had the option to spawn back at your locker. Otherwise, terrific game, easy 5/5.
If there's one thing that I have to sadly complain about this wonderful game, it's that the barriers that hurt and stop your ship can be nearly invisible with the background; this is very bad in the Great Forest. I've gotten killed more than once from unknowingly being stopped and pushed off the side. Other than that, this is a truly wonderful game, easy 5/5.
Hey, people, this isn't "random". This is satire, which is comedy against high powers. This is very very good satire. If you don't understand it, don't bother playing it..
Hey, in case you guys decide to make a Gunblood 2, I had a pretty good idea. You could have two paths, evil or good, reckless or pacifist, or something of the short. "Evil" would be killing your opponents, while "pacifist" would be shooting their gun arm to disallow them to shoot, or by shooting the revolver out of their hand. While Pacifist would be harder, it could have better bonuses, maybe a secret at the end. Just an idea.
Hey, I think you guys are missing something with the colors when you disobey. The colors are pretty at first, which makes you want to disobey more in order to get more colors. However, soon, they become many and disorientating, to the point where you can't really tell what is and what isn't. This may symbolize how the "colors" from your life by making your own decisions against others will may seem good, but will only hurt you in the end... Also, when you obey, the world doesn't just get easier.. It gets more beautiful. Look at the statues, for instance, and the flowers that appear.