Dev: thank you for this game. so good. (Classic mode can take too long to stop the flight though)
Players: In Classic Mode, get to the bazooka as quickly as possible to bypass that lag and speed things up
a) gift prices are fine imo; b) organize achieves by job so its easier to see where I need to progress, and where certain job titles are in the "ranks"; c) I agree that being able to combine efforts into single jobs/hobbies would be a fun addition; d) fix the multiplier stopping at 7.Xx problem, either by changing formula (to one including hearts or dollars), or by adding a sh!t ton of new achieves; e) how about giving the girls a job? maybe when they're your lover...let them pick up some slack so you can sit back a bit, have a drink, watch some sports, have a bbq; f) looking forward to the store, but note diamond 'income' stops around 7.5x as well (maybe earlier actually); g) Girl need progression on the job front may need some tweaking, esp with new characters 'coming soon'; h) You're doing an awesome job, please keep up the good work, and $ coming your way in the store.
you guys really need to fix the multiplier to make it exponential. The game has quickly gotten old around 5-7x, and in reading comments/reddit, I think there might be a mass exodus (including myself in the next day or two) if multipliers aren't fixed.
I'm very confused. What's the point of multiple classes if nothing transfers from one playthrough to the next class? No incentive whatsoever to switch. Really wishing I could start Rouge ("red" in french, as opposed to Rogue?) with my talent point in tact (at least, given weapon loss)
Without enemy stats available, your stats aren't very helpful. Also, what do different colors on impact mean? (blue especially?) That would help figure out stats vis a vis enemies also.
All the shortcuts seem to be built for super late game or something (shift+; ctrl+; I need 10's, not thousands.). Many of the stats points seem to have almost no impacts on actual stats. (ie, agility doesn't impact my attack speed in any meaningful way - maybe this is an endgame focus again...). The lack of sort button and no autocombining held items, or even in an easy way, makes the item system weak and almost worthy of leaving the game... but I'll wait a bit, enjoying.
siphonology should benefit the next level(s) when you Map your current level. Otherwise it's kinda worthless to me. (I thought this is how it would work when i bought it)
Thanks! We'll play around with the numbers, but that's a good suggestion.