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joshsol's Comments

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RCM

Play RCM

Sep. 16, 2015

Rating: 4

Reminded me of how much I loved SwarmSim. Nostalgia was nice for about 15 minutes, but this game (so far) is a disservice to the SwarmSkin (tm)

Shonen Idle

Play Shonen Idle

Jun. 16, 2015

Rating: 1

tons of breadth, not much depth. poo.

We're not ants !

Play We're not ants !

May. 09, 2015

Rating: 0

was really enjoying the game, had been playing a couple days, then today I log on and my save was lost. Bummer, dev.

Developer response from Plopix

Hi ! Your save is not lost but the new loader failed to load it ( because of browser cookies preferences), so if you don't start again, you'll find your save back, just wait for Kong to publish version 1.71 that fixes the thing (+ adds a load button if you're experiencing any other problems with the "continue" button because of cookie restrictions).

Slime City

Play Slime City

Apr. 16, 2015

Rating: -1

balancing needs work, but worth coming back to

Holyday City

Play Holyday City

Apr. 15, 2015

Rating: 0

game comes to a screeching halt around the viginitillion mark - but it was fun up until then. Thanks.

IdleByte

Play IdleByte

Apr. 03, 2015

Rating: -12

poorly balanced. Quickly boring. You should make previous units count for something.

Swarm Simulator

Play Swarm Simulator

Mar. 20, 2015

Rating: 18

Discovering the immense benefits of swarmwarp, now up to a week+ jump, has slowly started to ruin this game for me. The entire experience is waiting to click swarmwarp and adjusting.

Swarm Simulator

Play Swarm Simulator

Mar. 09, 2015

Rating: -10

super gratifying idle. One rec - a different entry for numbers would be helpful, saving calculations divided by 128x or 65,536x. Maybe like 1^(base the maximum # is in). So if my options now qre: 16,384, 80.3Qi, 321Qi, I'd love a 1,10,100^Qi to be available.

Tangerine Tycoon

Play Tangerine Tycoon

Jan. 26, 2015

Rating: -1

Enjoying the game, getting a bit repetitive at higher (^30+) levels, but I have a problem: "Improved Efficiency" Perk above level 9 says it turns from 10% bumps to 100% bumps (I got so excited, finally something exponential to keep things going!), but it doesn't work. Perks say I'm up to 300%, but universe says I'm at 130%. Please fix.

Smokin Barrels 2

Play Smokin Barrels 2

Jan. 16, 2015

Rating: 1

I liked it, but got super laggy and unplayable. :( Also, the slots are buggy (have to pause to get it to move on, and it gives you extra spins)

Idle Zombie Spitter

Play Idle Zombie Spitter

Jan. 13, 2015

Rating: 0

the severe slow down of soul gain with each reset is a big turn off.

RobotPet

Play RobotPet

Dec. 16, 2014

Rating: 1

Umm...what am I "supposed" to do after beating level 16 on hard? It feels like I have more game to go, but upgrading also feels worthless since I already beat all the available levels...

Galaxy-Siege2

Play Galaxy-Siege2

Oct. 03, 2014

Rating: 4

controls and upgrades are boring :(

World Eater Idle

Play World Eater Idle

Sep. 19, 2014

Rating: -1

too generic a game. Nothing new or interesting beyond the skin, and very basic for what it is. zzzz...

Overlod

Play Overlod

Sep. 09, 2014

Rating: 0

The numbers are tracked/displaying incorrectly. Feels sloppy, both appearance and balance wise - maybe I'll come back in the future. That now seems to be the way of the Kong idle game: put out some crap asap, start fixing, listen to the community as they search for bugs and come up with ideas for you... but, I also hope that's the case here, and I'll be back to see the more polished product.

Developer response from Talesay

Actually we do have our own roadmap :) we fixed several bugs on 1.0.5, we will update in about 30 minutes (you can expect more content about 24 hours from now). As for releasing in beta, and listening to the community for feedback, I think that the reason is quite simple: it *feels* way better than developing "alone" (it gets really lonely, I think it is more fun to listen to requirements and being in a rush to fix bugs, etc)

Clicker Heroes

Play Clicker Heroes

Sep. 05, 2014

Rating: -1

I think the multipliers on the large level #s (600, 625, 650) should be larger to have an actually meaningful impact

Idle Blacksmith

Play Idle Blacksmith

Sep. 03, 2014

Rating: -2

too slow of progression, and not enough 'reward'. to keep me interested beyond Trillions... (and barely even before that)

Jelly Lift

Play Jelly Lift

Jul. 25, 2014

Rating: -9

the balancing in this game (esp benefit to old "floors") is pretty terrible. And the effects make the game laggy, while not being all that pleasant/beneficial. So, a relatively weak job at skinning cookie clicker (despite my general love of such games)

Idle Empire 2

Play Idle Empire 2

Jul. 11, 2014

Rating: -3

I hate how you automatically buy the upgrade when you click on one. Should be able to see price etc without buying.

Transcopter

Play Transcopter

Jun. 15, 2014

Rating: -12

this game is stupid. the worst combo of launcher and platformer.

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