Hey, since ive played so much, I find myself invested in this game and the progression. Im not sure if you respond to these, but I had a small suggestion. Could there be a change in sams dialogue when he talks about the depths? I think something that would bring more depth(ha) to the game is having him say the highest level in the depths reached. Like have it update as scores go higher, just to sort of have a scoreboard and build a community
Glad you're liking the game! That's an interesting suggestion and would be cool to see. I would have to look further into it to see if that's doable or not.
Curse: Upon receiving fatal damage, knock all enemies back and respawn with one less ability upgrade.(This knockback does no damage but allows a second for the player to readjust, though it subtracts a point already spent on such upgrades like fire rate, damage, etc.) Bullet seeker: If no shots fired when killing a target penetrates another, half the bullets used to kill the target seek another target.(This target can be off-screen, i.e if 4 shots are used to kill a zombie, fire 2 extra from the corpse that seek out a new target) Fury: Each shot on a single target grows in damage by 5% until it dies.(This effect is only active until a new target is shot or the target dies, after which the effect resets) Anxiety: The more enemies in proximity, the higher chance to shoot off multiple shots at the nearest target.(Ammo is used from magazine, shot fire rate doesn't matter with this ability)
Double Clips: When double-clicking, activate the second clip without reloading.(Can be used every 30 seconds) Fight and Flight: When hit, gain a speed boost for movement and weapon shot speed.(Can stack to *Whatever you would like it to stack to* Incendiary Rounds: Gain +.05% ignite chance on a shot per round.(Enemies that are ignited take half of your current damage per second) Essence of Death: When exploder zombies die, the toxic blast releases a damaging and weakening gas to nearby zombies.
Some simple additives would be amazing. I would enjoy perks added per new biome, but the more balanced and or unique set of perks could be used for the early game. I would love to see a list like this
This game is absolutely amazingbut could use More vriety of ways to exp characters and there should be a way to hold more quests :P.As i said this game is just creative an amazing should also have variety and maybe multiple skills on a character so they can choose what to use! Thanks!
Glad you're liking the game! That's an interesting suggestion and would be cool to see. I would have to look further into it to see if that's doable or not.