fuel recharge is OP. With 43.4 percent of upgrades and just tvs tuned to fuel recharge, i can keep a run going indefinitely. Finally just quit out after going 1 mil feet.
Lol, it's funny reading the comments. The game is difficult, but how are you guys having trouble reaching level 6? It took me forever to beat this the first time, now I can beat it just about every run. It helps to slow down. A version of this is on Steam for $5 with a lot more features. I am really enjoying this version which is a great, complete game and is being called just a demo, so I'm going to buy the Steam version tonight when I have time to play. Great game, Dev dude!
Initially played it for the badges. Now I can't stop playing. The difficulty makes for fantastic replayability! So depressing when I have good items and die, though :D
wow that is a difficult game to finish. The best way I've found is to use a necromancer and put skills into focus for mana summon skeleton for damage and protection. Get a point in cannibalize at level 8. That build is really powerful without having to depend on the right weapon drops for damage.
Yagalone suggestion works. i used 6 monk, 24 hunter. didn't lose a level once i got that lineup. lvl 24 first try. no need for gold once you have it, so take off your loot artifacts and put in atk spd, def, atk dmg.
i feel like there is a math possible for the optimum number of monks. 30 slots, each monk boosts group attack power by 10%. can anyone come up with a formula? I just want to know
Great game. I would definitely buy it with a little more length and balance. Right now, most of the scouting rewards for fighting the enemy aren't powerful enough to be worth the loss of units. Also, the faith and wood-based techs don't seem powerful enough. I can only beat the game by concentrating on minotaurs and hydras.
Best game I've played of this genre. It has none of the un-fun mechanics which ruin most of them. I hope other developers take note: in this game, there is no requirement to finish a level perfectly to get all your upgrade points, next waves don't have to be called in early to get enough money to finish a level, and levels aren't unreasonably long and easily lost by a tiny mistake at the very end. When it's done right, I really enjoy these unit defense games. Great job platon skedow!
why on earth would you guys decide to make a badge to conquer 10 cities? The battles are random and not in your favor even with maximum preparation, so you just have to continually load saves and click through the travel encounters over and over again. Game in general has very little to it. You can maximize your battle ability very quickly, then there is nothing worthwhile to spend money on. No leveling, so the only way to progress past that point is to perform guild quests which involve nothing new except even more annoying travel when you hit an encounter every 2 seconds. Travel, battle, trading, all just became annoying after doing them a few times.
Final battle is terrible and in my opinion ruins what would've been an overall decent game. Battle is too long anyway, but after a while the game starts lagging, slowing everything to a crawl. I timed it and the final boss battle took me 25 minutes. And it's just a matter of hoarding potions to beat it. Long =/= challenging. really left a bad taste in my mouth.
I like the game, but I don't like the support item use incorporated into the challenges. As I'm saving for upgrades, it seems like i'm wasting money by buying one-time-use items. They could be ok to help beat a hard level, but adding support objectives that you have to accomplish to destroy a city just results in tedium--having to click the city, check which support item i have to use to complete the objective, cancel out, buy that item, then use it as soon as the level starts.
to beat the lvl 25 boss: let the boss hit your clones with fireballs while they're on the bridge. they'll remain as ashes and add weight to the bridge. repeat until the bridge drops into the fire.
alright, the perfect match vs satan badge was annoying. However, I watched a very informative youtube video showing a guy doing it, and using his strategy made it pretty easy. Use Moses, other characters don't work nearly as well, and believe me, i tried. when the round first starts, press z for a quick staff attack as soon as you can take an action, then start pressing forward down z as fast as you possibly can. as soon as the second tablet leaves his hand, i think you can start the combo again and the game will register it. Once you get the hang of throwing tablets fast, it should only take a few matches for you to get the double perfect. It is very annoying though, that there is no restart button, so, as soon as you get hit, you just have to suicide into satan for 2 rounds. arg.
well, the game is not keeping my attention really. I'm at character level 5 on normal mode and pretty much ready to be done, but the mechanic that's been introduced, where i'm earning items for dragon age for completing quests in a different game, is damn cool. I like it. On an related note, Kongregate is the only site on which I actually notice the advertising occasionally working on me. I bought a D&D starter set last year based solely on a kongregate advertisement (had a lot of fun with it, too), and now on Friday I went and bought dragon age after playing through the related quest.
Thanks!