You can tell just how much was put into this game, which was great. My problem with this game was the lack of any kind of tangible plot. I know that with TD games you can't expect much, but this had a great world laid out as a canvas for what could've been an epic quest. Instead I just saw faces and names that were meaningless, pushing for achievements, talents, and completion without any emotional attachment. 4/5
I hate getting so close, then losing....tip to those after the impossible badge: if you don't bank your gems, you will get the 250,000 point trophy at 220,000 points, and the 500,000 point trophy at around 450,000
Great game, cute voice, with a good difficulty for casual gameplay. I wish I could get 99,999 experience and gain to level 9 armor....I'd be invincible...
Excellent game, simply masterful. Good challenge, tower experience goes off without a hitch, and the character skills are just great. 5/5 and favorited.
I enjoyed this game more than your others. Relatively simple AI made it kind of a hassle to strategize, it was all just guns and more guns and pray you get health and ammo spawned. Cool concept, though.
I like it, and physics games are exceptionally difficult to make well. But the grenades just roll and roll and roll and roll....made a couple levels obnoxious.
Level design was cool, but there is very little replay value. 4 out of 5.
This game was very well done. Simple in its execution, totally original, especially the different gadgets: the green and blue doors, the trampolines, very cool. 5/5
Horrible grammar, WAY too many typos, the difficulty curve is STUPID. It's like you didn't actually adjust everything accordingly, that you just doubled it up from the previous difficulty to make it harder. Masochist is incredibly stupid as it's the only mode with any challenge to it, but there's no way to even complete the 4th level without spending 2 hours grinding. This game was rushed out, without any real mathematical or logical consideration of...anything.
Also, wouldn't it have made more sense for certain perks to only be available after getting another one? Like all the Neo perks. Maybe if the game designer had put some more thought into it, this game would be awesome. Instead it's just full of fail.