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jtsc's Comments

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Learn to Fly

Play Learn to Fly

May. 25, 2009

Rating: 0

it would be great if you could streamline restarting the game with cleared data.

Learn to Fly

Play Learn to Fly

May. 22, 2009

Rating: 0

i think when you acheive your last two accomplishments at once on 35, you can't advance to 50

Mud and Blood 2

Play Mud and Blood 2

Oct. 30, 2008

Rating: 0

It would be nice if you could write more somewhere about how the game works. I always have more questions... like, do the bonuses for trees, trenches, and sandbags stack?

Micro Siege

Play Micro Siege

Oct. 17, 2008

Rating: 3

would be better if it weren't fake-3d - or at least if the perspective was closer to bird's eye. trying to get at the right angle to see everything ruins the strategy.

River Defense

Play River Defense

Oct. 16, 2008

Rating: 0

great game. sell button doesn't work.

Sonny

Play Sonny

Sep. 15, 2008

Rating: 0

I don't understand how this awful game got to be ranked highest on kongregate...

Mud and Blood 2

Play Mud and Blood 2

Sep. 08, 2008

Rating: 0

Please move the "buy" buttons off the map, and include an indication of when they have successfully been pressed (especially for signaller actions)

Mud and Blood 2

Play Mud and Blood 2

Sep. 06, 2008

Rating: 0

*engineering stuff (and sometimes rocks and trees) still disappears, verrrry annoying to lose a bunker and 6 points this way *artillery is overpowered... if it covers basically the whole screen, and kills tanks and entire bunkers, surviving an artillery strike is not very interesting

Vector Runner

Play Vector Runner

Sep. 04, 2008

Rating: 0

it would be useful if you could see your score after you die...

Mud and Blood 2

Play Mud and Blood 2

Sep. 01, 2008

Rating: 0

Love the game. Suggestions... *It would be nice to have more detailed rules. For example, when is someone dead? What, precisely, do all the air strikes do? How much protection do trees vs. trenches vs. bunkers give? *It would be nice to micromanage the units a little bit more, or at least have them do fewer stupid things. Like, I want my bazookas to hold fire until they're at the front line; I want the medic to heal these units, rather than the those; I don't want my reinforcements to rush straight forward into the barbed wire; I want the engineer to move away from the mines as soon as they're built, dammit! *It would be nice to make the game more intense, or at least have the option to do so... a 20 minute game could easily become a 5 minute game.

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