I have played with skull night this far, at first he seem so strong and without him, his army will become so weak, but in the later stages, starting from the Primal beast to next, he seem so weak, especially when fighting the king of hell, 1 attack and he lose his life, so please make more strong upgrade for the heroes, thanks.
avatar for Jas0ny
Jas0ny
Dec. 26, 2010
Game could use a fix... If the enemy runs out of mana, they shouldn't be able to keep using spells...
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avatar for Zebediah49
Zebediah49
I have many question and suggest so please the one that make this game answer me : 1.You should be able to set a character to what you want it to train for, then have it train whenever it's ready to automatically. 2.Kinda wish there was a pause function so that if you wanted to check something it wasn't a mad scramble to click the button for it. 3.Not a bad game at all, I like the way upgrading your units presents you with options for a new class. Great job on the game 5/5, looking forward to achievements. 4.1. this game is great like the last 2. this developer actually cares.... what a concept! Great job!. 5.
Had to stay up all night beating this one. I'm exhausted and bleary, but that was totally worth it. Fun game, puts a smile on my face, and totally worth the replay that it's going to get.
Great game! I come with multiple suggestions (some of them I think have been already suggested): *Show stats for rings and maces. *A blacksmith or something to fuse maces/rings. for example 2x lvl3Heal mace+some gold = lvl4Heal mace. *Speed button. *Number of units counter (for both teams). *Main hero's stats (to see which upgrades you've got). *Summon's stats (to see how many times you've upgraded each unit and to see their actual HP/damage/speed/delay). *Achievements. *A mode indeep explanation of skills and upgrades. Hope you take some of this in consideration for an update/ future versions. Keep it up!
We need better upgrades for the "epic" units, for example the 6000 hp golem gets an upgrade for 50 hp... completely pointless. Also the Hero needs at least 5x more HP to be able to deal with Trials
As others have said, your units max out relatively quickly and after they're maxxed out all the xp they obtain is rendered useless. This problem is highlighted with your hero unit. Im just about halfway through the trials and my hero unit has ~ 4k of unusable xp. By any chance could we have this excess xp go towards upgrading other units or at least serve a function?
played champion of chaos now. Defeated colosus the golem with goblin and hobbit to slowed it down, paladin, amazon and the rest space for ranged troops, played the other epic war dude