No matter how often I play this, I still find it to be the best Zeldalike game I've seen. Wish there were more like it, I would even pay to get the exact same game on Steam just to support this game I've played through, like, too many times.
Cute start of a game. Far too short, obviously, but pretty functional. I like the time extension clocks, though I don't know what coins do. And you should really fix the scrolling. It's an error on your part; don't just tell players to use the other keys.
Actually, i dont know why it's happening. Most likely, this is problem of the engine's we are using, so i can't fix it. Sorry.
Thank you for the review!
I'll add my voice to the crowd. 5k+ points, made it to level 5. Not only is BoTD not working, the medium badge that I also should have won isn't working either.
Dimension Gate unlocks new, expensive upgrades after use. Makes sense. Also doubles price of already unlocked ones? That means it doesn't really enhance your speed up or gameplay. It's a bad move. Just make higher tiers expensive, not base tiers MORE expensive.
Looks pretty cool, but unfortunately the fuzzy/static wavering makes this really harsh on my eyes, even if it does help the atmosphere. I would totally try this more if there was an option which toggled it.
Any advice for the push to Reincarnations? I've hit a point where I'm struggling to really advance, pretty far from any upgrade, meaningful diamond/mythos/shard increase, and cannot complete any more challenges for the most part. Is it just a time for patience?
That was actually really fun. Whenever I got an item I could figure out with no odd leaps where to use it. Simple, but not brainless clicking/combining. Great work.
Simple and fun! I could see this being expanded, though. Also, some variety in either chest drops or shop options (so more weapons, etc) would be nice. Good work.
That was a really great time! I may play again for another ending. I can't believe I missed six kids, I thought i had scoured every single inch of that map. Expansive, and fun to play around with different weapons and upgrades. I found quickly that for me, rockets and movement speed basically ran the show. I will say that I found the final couple fights to be easier that the first couple bosses. Easy 5/5
I made it pretty far, but I have no interest in a 5-minute level. Also, level-ups should grant some permanent bonus. A sliver more life or damage, maybe an extra bullet added every 10 levels.
Hi, thanks for playing. It was the first game I play in this style, I collected a lot of constructive feedback from the players, and many said that too. Maybe I'll put that in the next game. Thanks.
Cute, but too short to really qualify as a game. Remake it in non-jam format with more to do and a puzzle aspect of finding the next step and you're golden.
Actually, i dont know why it's happening. Most likely, this is problem of the engine's we are using, so i can't fix it. Sorry. Thank you for the review!