Could you please add some of Kongregate's API? I would bet this game would be easily badged if it did, which would bring more attention to this awesome game, and end up in more money! =D Win win situation for everyone if you do.
1. It's a ripoff of Stacker which is a rip off of money
2. it needs larger "blocks" that it goes off, therwise you could have a tower that's 1 pixel long
3. Just like Stacker, this game isn't worth playing
SUGGESTION FOR 4TH:
A mode where you can only use the non-tower items (of course it'll have to be made specially). By non-tower items I mean roadspikes, monkey glue and pineapple (and preferably not supermonkey storm)
Suggestions
1. Don't have an ending. Let's face it, the only good idea for a boss fight would be pong. Plus without having a definite ending, you can make it more of a challenge if you do this.
2. Make it harder as it goes and with an indefinite ending, it still should get progressively harder and more elements should be used as a time as you progress further
3. With an indefinite ending, scoring should be something along the lines of:
Points at 1st death
+
Points at 2nd death, etc
4. Combine multiple elements together
5. Absolutely don't have a wider paddle/wider blocks, or faster blocks.. stay true to the concept (just making sure you don't rip yourself off in the next verison =P)
Ideas to Make it Harder
1. Rotation! I'd like to see rotation being used several times, each time faster than the last, and maybe after a far away point, permanent. Some fun things you could do with rotation are having it go 180 degrees, and then flip back to the normal position, having the reversed controls.
You could have fun with several CW spins, followed by a CC spin right after. Also, it'd be VERY easy to combine current things like stretches and squeezes, and whatever else with rotations
.
2. Times of constant screen-moving (I don't mean constant use of different elements, I'm talking about a smooth movement of the game screen) A stylish way to do this would be to have two paddles play a "fixed" game of pong. (no participation needed, and the path being the same every time) Like rotations, this could be used several times throughout, getting harder after each use. This too can be easily combined with other elements.
.
Anyways, I'd really appreciate it if you could leave a shout on my profile telling me what you think of these ideas, if you need any clarification or whatever; however, I'd understand if you don't. You're probably busy reading all the comments, especially when you have ones as long as mine! Hehe
Two spelling mistakes in level 8. In the message when you first see medusa, it's andRomeda. Then after you defeat her, it should be "how can THIS happen"
You must fix Levels 10, 11 (and possibly the rest, I dunno I didn't wait that far) on THe Concert. After running the game perfectly fine throughout all of the other levels, and the first 9 levels of the Concert, it lags so terribly and freezes nonstop.
Absolutely amazing. Bloody, stop crying because you don't understand it.
It's fun, funny, and original. Really love the wit tied in with a storyline. 5/5, Favorited, and hoping for badges/a second one! Difficulty is perfect; it's not "zomg this is easy" and it's not "god... i have to play this *beepbeepbeep*ing level again! =("
You break my heart... PLEASE put kongregate's API on it (it shouldn't be that difficult!) I'd absolutely love for this great game to have badges, and I'd love to play this game to earn them! 5/5 and favorited.