Quick update: Hopefully now auto publish will be saved, as well as costs for each item. Auto publish now costs a lot more to balance the game a bit, but the point brought up by KidA1515 is definitely valid in that progress capacity becomes useless once auto publish is bought. I will be working on a new mechanic to change this. Sorry for the glaring issues that this update will not be addressing, I'm busy with some things and haven't had time. I have also been considering rewriting this game entirely in Flash as that may cause less issues. I want to thank everyone for their feedback (brutal honesty helps), to thank you for taking this first step with me! I appreciate it. :)
Hi all, the first update is here. I'm still working on making this game fun, as it's the first game I've worked on. I'm excited to continue bringing new ideas to this game, and improving the basis which this update brings! Some problems I'm aware of: the game does not allow saving in Safari and will throw an exception on loading that makes it impossible to play (I'm going to tackle this problem first). I haven't been able to test the game on Internet Explorer, and it's likely there is an issue due to the constraints that browser has. If your production per second is over your max capacity, the progress percentage will default to 0% (I should have this one fixed very soon). Thanks and I hope you all have a great day!
Hey guys, I'm uploading a new version today with some major updates (or basic if you want to look at it that way). This is the first part of making this into an actual game. I'm excited to continue bringing updates and making this game fun, as it's my first Unity project/game I've developed! I'm hoping to get some feedback on what does and doesn't work so far, either stylistically or functionally. Problems I'm aware of: currently, this build does not support saving on Safari, and although I haven't tested it probably doesn't work on Internet Explorer. The progress percent gets stuck at 0 if your litpoints/sec exceeds the container's capacity (I'll fix this soon). Thanks and have an awesome day guys!
Actually, I'm going to upload the new version with the actual game title. Gotta wait for the game to be removed first.