Sign near Rosa (shop) : there is 23 blue flowers inthe town, si first button = left . Sign near the bomb : Georges built the hedge maze. Sign near Georges (the gardener) : Georges = bottom, so second button = bottom. Sign near the red key : Steven is not from the town, so the third button is middle (otherless, you get the key, but can't take the shortcut).
Whoa spoilers!! Nah, I don't mind, thanks for playing and putting this together! I know some people might not be a fan of the quiz, so brute force/looking at this comment will help.
Nope, sorry that's it. This game is a prototype because I wasn't sure "a fishing game without fishing" was something people wanted to play. I'm now seeing there's a pretty good demand for it which is great to see. I do have to say that my intention here is to knock out several prototypes in the incremental genre before I settle on one to flesh out. There are lots of other concepts I'd like to explore.
Yes it is :D. Did you like it? How did you felt the controls? Was the game intuitive? What about the doors puzzle? Was too easy? too difficult? Any suggestion?
When it gets faster the general strategy I use is to try go for alternating beam colors (red, blue, red, blue) so that the ball following your mouse is always doing the beam popping.
i can't get the six six six achievement, despite i type "666" or "sixsixsix" or "six six six" or "6 6 6". And yes, the computer is on, same for the numlock. I tried on my IRL keyboard and on the virtual keyboard. Any idea ?
For now, that is what i understood: a "cell" is a bubble, red for power cell, blue for research cell, yellow for gold cell. Big step ! I still don't understand what is the utility of an accumulator.
Whoa spoilers!! Nah, I don't mind, thanks for playing and putting this together! I know some people might not be a fan of the quiz, so brute force/looking at this comment will help.