It is a one time only thing. Every room is reachable in certain conditions. Those are made intentionally hard to reach because they are extra level parts and not necessary to complete the game.
I like the game, but there are some issues: there's no clear advantage in leveling up abilities/spells; there's no clear advantage in leveling up. There's no indicator of your offensive power; there's no indicator of the monsters strong/weak for (some are strong vs magic, others are strong vs melee; some are stronger vs the slime, some are stronger vs the robot); the damage is very random. The monsters defense and dodging/blocking spikes from a lvl to another. I like the easy menus, the monster variety and design.
If you level up abilities they do more damage or have more success. The mana cost also is reduced. I am still working on the balance. For monster they all have some specific magic resist you are right there is no indicator. Enchanting is one aspect most important in the game makes a huge difference in damage.
the curves are bad and the other cars don't have the same handicaps of you. I appreciate the effort into make some game, but this is just annoying to see you have too much disadvantages compared to you enemies.
hey, I finished the desert ruins (cave like in the ground) before the skeleton quest was available, then the ruins disappeared and I can't do it anymore
it's strange because the ruins appear only when you accept the quest... I think you just suucceded the second quest without realizing it and got the reward (white potion)
It is a one time only thing. Every room is reachable in certain conditions. Those are made intentionally hard to reach because they are extra level parts and not necessary to complete the game.