Have you ever considered a Power-Up that lets you destroy your own monster? I have been encountering situations where I have a key monster that I need to play in order to not lose, but my monster spaces had been taken up several rounds ago by monsters that suddenly became useless, and the enemy monsters can't even try to destroy mine.
Allowing the enemy to spawn at the door was a poor oversight. I'm just trying to check out the next room, and suddenly I'm chucked into battle with a miniboss while my supplies are low and my characters haven't healed for a while.
It can get really annoying when your character switches targets just because one enemy walked on top of another. I'm about to kill a guy, but suddenly I switch to a healthy enemy and I die because I have two sources of damage on me the entire fight. Even if I click back onto the weaker enemy, my character is apparently too stupid to slash at anything that isn't directly in his sword path. This is a particularly weird problem because the game actually has collision detection on for my character, but not for enemies to stop them walking onto each other.
The hitter can run past the geek even when the geek is going incredibly fast. This really needs fixing. I was picking up some fantastic speed and had all my bonus hits up, but just as I was about to break some speed achievements, I found that all my actions were disabled since the hitter was inexplicably ahead of the geek, and so I had to helplessly watch my geek hit the ground.
*--Spoiler Alert--* I would say the endings where no one dies count as the "happy" endings. Where Kazumi admitted to psychopathic thoughts, it was left open as to whether she'd carry through with them, and I choose to believe she received enough help (or intervention) before anything happened. In Ending 5, the inevitable happened, but everyone got to move on with their lives. Sounds happy enough to me. Of course, the bonus ending was a pleasant conclusion to everything. Nowhere Safe was actually my first experience with full visual novels, and I must say, I'm impressed.
I've encountered a serious bug. I've been unable to accept gifts for two days now. Each day, when I go to the notifications, it just says I already accepted 50/50 gifts even though I've accepted nothing. I can still do daily BAMgo spins and I can gift friends, I just can't accept gifts. Please look into this.
Sometimes I'd let myself die a few times just to get my bearings. There were also a few times where the first jump was so hard to make that once I made it, I had no idea how to react to the next jump and died.
The game is relatively easier on Hard mode than when it's on Easy. More blocks to jump to, less chance of being forced to die by lava due to standing space running out.
"You caused an accident!" No, I'm quite sure it was that guy who decided to stop IN THE MIDDLE OF THE INTERSECTION even though there was enough space for him to move ahead.
Might be my flash player, but for me, the game eventually lagged so badly that some of the game stopped working. Couldn't kill hamsters and couldn't leave the room I was in.
Has anyone else found that the game has a lot more lag than before? It takes several seconds after I hit BAM for anything to happen, and dragging cards is very laggy.
The STAN gun tends to not work when you do a fast click-and-release. That's gonna need some fixing, considering some of the jumps you have near the end.
From the comments, I thought all the enemies would target you. Imagine the hilarity when one enemy decided to target himself and shot the floor beneath him, launching himself into space. XD
Thanks so much for your support and playing both games. Glad that you played all the way to the bonus ending!