You might want to check your programming for shuffling the deck or drawing cards. Even though I only have 5 spell cards in my deck, I'm constantly drawing most of them within the first two turns. I even managed to draw both my spell cards when I only had 2 in my deck. There's only so much I can do with spell cards when I don't have any monsters to defend myself with.
Here's something I think should be a staple in any CCG...implement a search bar to search for cards. It's a pain to manually sift through my collection, or the shop, to find the card I'm looking for when I know its name.
Series 2, Chapter 3, Battle 3. Possibly the largest difficultly spike I have ever seen in a game. I currently cannot figure out a way to beat it without shelling out massive amounts of currency for the right packs and/or cards (currency which I can't naturally obtain, as I started playing yesterday). I would like to believe that there is a cost-efficient way to win this battle, but right now, this battle is a great example for how pay-to-win this game is. Maybe if you didn't decide to throw out this 2 day challenge, I could ignore this issue and assume I shouldn't be in Series 2 without finishing Series 1, but right now, it's really irksome.
The activation order of cards in unclear. I had a "Remove Spell" card locked on my side from a previous turn, but it didn't activate to destroy a spell card that the opponent put down later. I feel slightly confused and cheated by this.
I don't appreciate having to duel people in the arena with scores in the thousands while I've only just started playing the game itself, meaning my cards are garbage compared to my opponents'...
This progression through the game apparently gets you stuck with no options:
Day 1: Work
Day 2: Roof
Day 3: Home
Day 4: Work
Come back home at night and then there are no more options.
I don't know how, but SOMEhow, in survival mode, the police manage to STOP me when I'm going as fast as over halfway to max speed. I even had a thin speed aura in front of me, I'm quite sure I was too fast for the cop to STOP me without some sort of bug being present...
I don't think I've ever killed any of those one-man-armies without spamming a bunch of supports on them...apart from Bieber (I'm not kidding). Their exploding shotgun blasts and high health are so OP >.<
Ok, you can disregard my previous comment, I now understand it's all part of the game...however, could you please implement a way to cancel the force you build up before you release? I don't want to be forced to overshoot even though I knew that I held the button down too long.
The way the "apply force" mechanic is done makes it incredibly hard to aim when the cube is in midair (most of the time I end up shooting the cube in what I perceive is direction of my red circle instead of slingshotting it the other way). Consider just letting the cube jump away from the cursor itself instead of something that is constrained to the ground.
Ah...the game freezes if I get the last dot and get hit by a ghost at the same time. I know the chances of that happening are slim, but I just thought I'd let you know. Just in case.
Please have a look on our tutorial page: https://www.yugioh-bam.com/blog/bam-tutorial/ Priorities are listed there :)