is it infinitely looping to those levels? I think someone else encountered that, but that gives us enough info to look into what the problem might be. Thx for letting us know!
ok... so making each craft makes around $1 per second, a rain is worth 17127 and I'll need 30k of them to build the next improvement, took less then 17 years if I only do 1 craft, or if I do all the crafts 24/7 i would be able to achieve in 1 year. The possible way to decrease it is by coins, which are super hard to get. Sure, I can produce them all by myself, the only thing is it's even slower than crafting. a 0.5% increase in speed won't get me feels any faster
This is a balancing problem and with many players is the only way to test it. I'll reduce some of the requirements to make it less time consuming. Also, you can reforge, that way you can increase your Production when you have a lot of masteries unlocked
hey my healer with over 20 knock back always hits people over the wall when possible, messing up my formation... oh well I should stop stacking knock back
possibly a bug found: my team kills the mobs first when they are spawned by the first boss, but never target the mobs spawn by the boss in the undead dungeon, if my team didn't die and get resurrected
Oh and I forgot to tell you, you patch is version-ed as 0.9.2.1 in game, your patch note says it's wrong, yet the patch note has the same number (for the current patch and the last patch)
Still, only able to level up by 1 per kill will make the game painfully long, some skill needs tremendous amount of ascension fragments to unlock, like the third for vengeance, which requires both talents before at level 25. I' not sure how much it would need, but I would guess getting those 2 to level 25 took at least 6 digits of talent points. In calculation, even if I play this game like a full time job from now, it would take me years before I unlock those skills. So, I suggest adding a talent that allows maximal level up per kill, with a rather low fragment cost per level. (I'd say starting at somewhere 2 digits)
hmm, it's cooled that the memory problem is fixed, but since the invincible bug is fixed, I can't test it lol. BTW, the change in damage % hits the item's damage pretty hard, since it is pretty much impossible to tank over the lvls after 130, I think it's not a good thing for now, but will see how the crafting or w/e system will work over this
4th, exp resets upon level up, meaning the player won't get more than 1 level from any kill, I got a level worth of exp at stage 173 when I was 7k, I got a level worth of exp at stage 173 when i'm 10k+.
Also, at my current level, cash in is easy, USING them up is hard, the most expensive weapon I got is like 2e9, while I got like 1e10+ per kill. (my current cash is 6.82e14)
invincible bug: if you are a rogue and used some fragment in your stealth, the effect will last forever, and can stack 4 times, making you dodge 100%, hence invincible. b.t.w, even if I can go all out on attack damage, 1 hitting (almost) everything at stage 173 with a 0.32 attack speed, my farming efficiency still only earns me 100s of fragments per day, the talents are too expensive
bug(?) lately I've encounter a bug where I put a couple of outlets, and 1 of them connected to nothing, the tick speed increased to an uncomfortable level, reactors won't go out, vents won't explode, and auto sell power doesn't. BTW heat exchange seem to stop working when my build is stable: when no extra heat generated, ex. reactor goes off, heat trapped in heat exchange
mid game heat vent is trash, 500k for a 200 heat/tick, while the heat sink with 1 upgrade does 1000, and 3000 for 3 upgrades, that's a 2 for 15 super sale, not to mention it also contains heat
is it infinitely looping to those levels? I think someone else encountered that, but that gives us enough info to look into what the problem might be. Thx for letting us know!