My inn clearly rents by the hour since the rooms get used by more than one customer per hour, and in the beginning it is only dudes going into the rooms... by themselves... when exactly do the police raid the place?!
Great Game!
Some of the Ancients could use better balancing though, especially the damage ones, which actually hurt you by advancing them. Siyalatas for instance starts to cost you more damage after the second purchase since it costs three gems (-30% dps and click damage) to gain 25% dps when you are idle for a net of -5% that only gets worse as you put more levels in, -15% at 4, -25% at 5, etc. etc. Likewise, Fragsworth costs you -20% dps AND click damage to gain 20% click damage. The coolest ancients are the ones that alter gameplay, like Atmos, Chronos, Vaagur, etc. However, the ones that alter damage really need some work, they should feel like achievements because they are beneficial. When you factor in the base cost of getting new ancients, the incentive to do anything other than collect hero souls to up your dps or change your guilds is all but removed from the game.
This game is amazingly creative, I love the premise behind it. Now, I just wish the creativity was extended to the class system design, give us WAY more options, like ten or so base classes with multiple branching advanced classes for each, that way when we come across recruits with multiple 'good' stats we can have classes that make use of both instead of just picking the highest! There could be death knights, chronomancers, summoners, necromancers, cavaliers, lancers, dragoons, etc, etc, etc, I'm not saying that the game as it is is bad, I love it, just want MORE!!!
game progress is WAY too slow, seems like it would be fun if the timers weren't so incredibly long, no reason for it to take years to get to high end content.... I'm looking at you mister dragon egg.... even worse, the adventure/quest system is incredibly infuriating... here, let me send my adventurer with 7 times the stats of their opponent, sure victory?! One would think, but no, in fact out of ten times you do this, you are likely to lose five, pretty much just a coin flip no matter what you do, which makes all advancement feel incredibly useless... as much as I like the GoT story, and the artwork feels pretty decent, the actual game itself is one of the worst out there as an exercise in futility