Thanks, that was actually something I really wanted to play with coming into this concept. I really like fishing games but I find the actual fishing minigame to be boring after a while, so I wanted to simplify it and focus more on the rpg/collection aspect.
Just 2 things you might want to change. When Starting the game there's no indication that you need to press one of the Interact Buttons to start(I thought the game was Frozen). And when Choosing Between 2 Options, it's not very obvious, it looks like it's just a normal conversation. Otherwise it's a very nice little game.
Game glitched after I killed this Boss. I got him as an Event, not on Level End. I couldn't use any Cards or proceed to Next Encounter.
Here's the Screenshot of what I Used and Had, when I killed him. https://prnt.sc/r5be26
Giant Slayer deals 2 Damage to All enemies, and to yourself when removing Wounds. The Event where you can Remove 3 HP for 10 Experience, got me to 0 HP but didn't kill me. In the Talents Menu, you can move the Talents and Warrior Screens. Moving the Warrior Screen leaves the Warrior Image and Start Button Floating on their Initial Positions. Most of the Text is Impossible to Read. Selecting Quit in the Main Menu serves no purpose on Kongregate. Music Randomly stops for no reason.
So how are you supposed to Attack walls exactly? I sent 100 Horsemen and 5 Rams to a Wall defended by 1 troop. Every turn I kept losing troops and nothing else was happening, I waited until I had 1 ram left, then I surrendered so my Account wouldn't Glitch again.
Don't worry, the glitch is fixed and your account should not freeze. Regarding the battles you should make your army more balanced, we have not yet created a series of missions to explain this, but the cavalry are not units to launch against a wall. Try to complete at least one squat with armored ram. The ram squad consists of 20 units.
So the game stopped Loading for me on this account. It works on both Chrome and Edge on another account, but not on this one. Just stuck like this. https://prnt.sc/qqnc99
We have already encountered the problem, we have added 50 gems to your account for reporting this bug. One piece of advice, next time carry armored rams with you when you go to storm a wall :P
If you Research something (Road Construction for me) before you get a Mission for it, it doesn't count as Complete. And now I'm basically stuck in the tutorial.
For the love of God change the Traveling Merchant. It is an understatement to say that it is useless. The only good thing in the shop is 60 food for 50 gems. In comparison you can get 1 SR hero emblem for 80 gems, or you know, waste 4 food to fight and get it. Where is the logic?
Please remove the the "Price Tag" Shop button and Timer, or move it elsewhere. On the first 26 levels it blocks the stickers in the trees, and they usually spawn on it.
The % Gold Chance in the Hatchery isn't so much chance as it is a flat amount. You always get 1 per 100, or 1-2 if it's between 100 - 200 no more no less. Idk if this is the way you want to keep it, just making sure you're aware.
So after being afk for about 4h I got 100 clicks worth of gold. Usually Idle games have to nerf the amount of gold earned while afk, but here it needs a buff and a big one. Both online and offline, because at this point there is nothing really Idle about the game. I suggest upgrades to gatherers. (more than their "Friend Level Up's")
Hi again Juzy! Thanks for noting this for us. We are going to look into why you got such a little amount of gold, and potentially buffing our offline system, because we want users to have the choice to let their game idle.
Some more quality of life improvements: Make an "Automate all" button, and "Buy all"/"Buy all available" in The Magic Seed shop. Or maybe after a certain town level just make them permanent upgrades. It should save some time later in the game. (It's not a money problem to buy carrots when I have tomatoes, it just wastes time)
Hi Juzy! Thanks for writing out some constructive feedback for us. We will take your suggestions in to mind as we work on quality of life improvements for the later game.
Can you add a "Clear all" and "Lock" button for the field. To remove all crops from the field, and to make all crops immovable, respectively. Also a manual Save would be useful.
Hi Juzy. Thank's for leaving feedback on Idle Harvest! I have noted your request for quality of life updates to the grid, and your request for the save system.
I found a bug where crops get bugged on the screen. It happened twice.(with grapes and strawberries)I think it happened when I was clicking to make them grow faster and I accidentally removed the crop by dragging. It just remains floating above the field, clicking on it doesn't do anything, but you can still rotate it(as if you are placing it). It persists through days, refreshing the game is the only thing that fixes it.
Hi Juzy! Thank you for taking the time to note this bug. I know a few of you have seen it now. We are investigating and will patch it as soon as we can! In the mean time, you're right, refreshing will fix things.
The Clicking Achievements are basically useless, unless you have an Autoclicker. The next Neuron Achievement will give me 1M DNA, and the next Clicking Achievement will give me 75k DNA.
When I used a "spell" (requiring mp) on a warrior it used all my mp. When I tried refilling it it said: "energy full". And then when i got a +1 max mp, my Max mp went from 0/6 to 1/1. Is this a bug or is it meant to be this way?
Thanks, that was actually something I really wanted to play with coming into this concept. I really like fishing games but I find the actual fishing minigame to be boring after a while, so I wanted to simplify it and focus more on the rpg/collection aspect.