Can you PLEASE add a deck select button before you do a mission? I keep on going into missions without realizing what deck I'm using and wasting energy. At least give us the deck select screen on the mission screen.
Hey guys, for those complaining about the speed of boulders, do you realize that zombies can push boulders? Like in level 13, if you try and push the boulders with brains, it's incredibly slow and tedious, but if you push them with zombies, it's not.
I like the storyline, but the golems feel too much like excuses for levels rather than living beings. It was a decent platformer though, so not bad, but I do have one major complaint: a seahorse? Really? A flying seahorse!? I was hoping for something a bit more... imposing.
Someone may have already said this but it needs a better way to see your cards. I hate having to go through them and flip each individual card to view their abilities, which I also can't see all at once.
Not having played this as a kid, I have to say, this is pretty fun. I mean, it's a Flash fighting game. There aren't a whole lot of these, and though it's kind of slow, it's still enjoyable. I'll play it further before I give a score, though. Oh, and I'm having no technical problems with it.
Excellent strategy engine, and a great use of trenches. When there aren't any trenches the game loses its distinctive flavor, but overall it just needs more features to get a five from me. 4/5