great game. Only thing I'd like to see change is the value for arms and armor...they are too complex! It became a real pain trying to do values in my head for armor, damage, and special abilities like penetration, burning, bleeding, poison, healing, stamina, etc. Enough! What you should do is make them more fixed and have classes of armor, weapons, etc that tells me which is better than others. Like start with ordinary, magic, rare, then legendary, and do not let any from one class be more powerful then the class above. Would make it a lot easier to keep track of. Other than that I really liked it.
a good game but keeping track of armor, weapon, and skill values is a total pain. Need to have a way to easily optimize these, plus to not have the values fluctuate so much would help too. Make all swords equal 30 damage no matter what would make it a lot easier. Then when you find a special piece it is easier to keep track of. Net net, too many details to keep track of is a big turn-off.
I think the values for new armor, weapons, etc. need to stay within much more fixed values. I find constantly having to watch the armor value, the damage level, etc to be very tedious and time-consuming. Hard to manage an optimal outfit when they're constantly changing.
when the last character cant's fight for either side in the battle then it should go immediately to a decision. No sense having to hack away at each when the outcome is a foregone conclusion
Nice game, the money for items vs what you make feels a bit off but not bad. What I'd really like to see is to take it up a notch where if your gladiator dies, then they're dead! Would make it really challenging to have to start over and would make it much more interesting IMO.