just between us, the game is only to keep us busy as the RNG sets the percentile... right ? I played EXACTLY the same 3 times and got different scores >.<
if you do something the other circles may do something or not, up to you to find out what or how... I guess I'm a lot more stupid than what the dev' expected of the average player but that sink or swim attitude don't work for me
the tutorial is of no help at all, in it everything is there and just one connection is enough to defend the city while in the first level there is nothing and you can just look at the blue wave whip the screen while the power hardly reach the first relay
this game is not even swim or sink... swim is not at all a possible option, the blue wave keeps moving and by the time you can understand where to click or what to not click you are dead :(
the easy badge requires 10 000 creeper killed, after 8 attempts I have 2 and I'm still wondering how
the concept seems nice but I would LOVE to just understand something (anything) in this game; I can't see what I'm doing, I have no clues about what the upgrades are about while the enemy knows everything and only has to focus on my ship (is that a ship)
BOTD is about killing the evil sun ... WHAT is that thing ?
this game could be awesome if it didn't required a more than prefect timing to make some of its levels, if you don't move within the right quarter of second you loose :(
excellent idle game
I've been only through one faction so far, although I thought one of the benefits of idle games was of-line farming and idle build but here, of-line farming for many hours bring less than just a few minutes of active clicking and sometime less than just one use of the hellfire blast :(
the concept is awesome, the execution awful :(
if you don't take the house of the traps they run, if you do it they run while you are doing it ... how the hell am I supposed to catch them ?
either my keyboard is broken or the game don't like me but each time I try a double jump I have nothing, each time I try to jump to avoid a soldier I get killed and each time I open a parachute I land in the void ...
and I don't talk about the NUMEROUS times when after hitting a wall or being blocked by a gate (or crate) the scrolling just made the character disappear of the screen :( it really should be centered on teh character
awesome game :)
but how can one get the mega wingz if you already have the zuperman outfit on ?
if they are not compatible with the robotic propeller you should announce it beforehand
otherwise as said above it's an awesome game
the idea is awesome, the game less ...
moving ingredients makes the game harder that it's fun
the obstacles are too numerous and complicated to overcome, each time a new one pops it's like "what the hell is the trick for this one anyway should I hit on the green or what" ...
the path is too long
despite all these flaws the game is pretty good, I won't play it often but it's still pretty good
with such a short delay between the crunches this game is not about skills it's about luck ... if you made it to the 20 you should run to get a lottery ticket