I also think that the enemy AI could be better developed. For example, making a defensive structure unblockable really is one of the stupidest moves possible.
Really great game, but I personally think that the "Defeat by running out of cards" should be removed. It puts a significant limit on how much a user can customize their deck imo.
I really love this game, it's loads of fun to play, has replay value, a hidden story, difficult without being too difficult, and the gameplay itself is great. The only thing I would want improved would be to increase the size of the town. Having more villagers, especially if they had quests for you to complete like the potion guy, would really increase the value of the game imho. I hope that this is considered if you are planning on making a third installment to the game series. Keep up the great work!
Ack, this is honestly a shame when compared to nanowar 1. The graphics are more advanced, but I really liked the older game's design a ton more. This one was very laggy, and changing quality did nothing, the attacking mechanism was different (clicking multiple times at 50% now sends multiple nano attacks instead of one more concentrated attack) plus you can't tell where the attacking bots are going to. The other things posted were also issues that frustrated me, and what the heck was up with level 9?