needs a level select, I don't want to start the whole game over because I exited to the menu. The tresure makes no sense without the creatures. Very 'meh'. 3/5
ditto on task instructions not clear. "Kill 50 targets in the air" implies kill the targets that are flying, but I didn't find out untill the third try that I had to be in the air and the target location didn't matter. Also, make coins and bullets a different color. Smooth game, thanks!
meh, not the best nerdook game ever, but still fun. The upgrades were not significant enough to notice the difference (except kick speed). Kinda lost interest, but finished just to see the end of the story. 4/5 Thanks again!
This looked great, I had my hopes up for a great story, but the controls are AWFUL. What's wrong with WASD?? At least give us the options to choose our own keys.
Storm Aligator: how about a fast, turn by turn replay at the end of the mission so that you can see all of the action from begining to end? It would be cool to see what was done in near real time. I'm loving the game so far! 5/5
I agree with the HUD placement. I don't get to see the action because I'm focused on the targeting circle. The degree of difficulty is a little high too, ditto on the easy/normal/hard settings, or maybe make the upgrade slow down the dial. The art is outstanding, 6/5!! But the other stuff brings it down to a high 4. Thanks for the cool game!
meh.... not very challenging. I kicked the boss at the lowest (green), reported my missing achievement to Kong, answered a couple emails, wrote this comment, and the boss is STILL bouncing along. Where's the fun in that?
We built a spaceship that can cross the vast, dangerous expanse of space, that can withstand the freezing void and scorching entry into a planetary atnosphere... LOOK OUT! SOFT, FLUFFY WOOL!!!!! Nooooooooooo!!!!! *boom!*
ok, but a little off balance. The levels aren't progressively harder or progressively more rewarding cash wise. You can't earn enough experience to get all the upgrades, but the game is so easy, you don't need them. I beat the entire game without a single mele weapon or speed upgrade and only used the time powerup, the rest were useless. Oh, could you figure out a way to not suck up the crate and its health in the first three seconds of the fight before a single enemy shows up and when you need it the least? Thanks!
Nice! Couldn't figure it out without the hint, and I'm not sure what spuelunking through sewer tunnels has to do with the verge of death, but I had to play it again because I was so intrigued by the concept. Mo' please?