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jymalpha's Comments

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Fracuum

Play Fracuum

May. 02, 2012

Rating: 2

getting all the coins needs to be jacked up to a hard badge. love the concept!

Zombie Last Night 2

Play Zombie Last Night 2

Apr. 27, 2012

Rating: 3

smooth, but small and quickly repetative. Had no desire to finish. 3/5

Super Villainy

Play Super Villainy

Apr. 27, 2012

Rating: -1

fun, but too easy. Love the random names, would like to see more choices. How about "Perilous Cupcake" (bandname!) or "Albert the Scruffy"?

Crush The Castle 2

Play Crush The Castle 2

Mar. 22, 2012

Rating: -6

what an awful grind. this is more luck than skill. 2/5 :P

Decision

Play Decision

Mar. 20, 2012

Rating: -9

Your english is grammar no good. (Zombies don't care about @#$%! dangling participles!)

PyramiNds

Play PyramiNds

Mar. 01, 2012

Rating: 3

needs a level select, I don't want to start the whole game over because I exited to the menu. The tresure makes no sense without the creatures. Very 'meh'. 3/5

Fairway Solitaire

Play Fairway Solitaire

Feb. 21, 2012

Rating: 2

good solitare twist, kept me hooked to the end, it would be nice to know how many cards are left in your deck. Thanks! 4/5

Greedy Ghouls

Play Greedy Ghouls

Feb. 17, 2012

Rating: 4

ditto on task instructions not clear. "Kill 50 targets in the air" implies kill the targets that are flying, but I didn't find out untill the third try that I had to be in the air and the target location didn't matter. Also, make coins and bullets a different color. Smooth game, thanks!

Mardi Gras Mayhem

Play Mardi Gras Mayhem

Feb. 16, 2012

Rating: 8

meh, not the best nerdook game ever, but still fun. The upgrades were not significant enough to notice the difference (except kick speed). Kinda lost interest, but finished just to see the end of the story. 4/5 Thanks again!

Mr. Bree - Returning Home

Play Mr. Bree - Returning Home

Feb. 14, 2012

Rating: 1

This looked great, I had my hopes up for a great story, but the controls are AWFUL. What's wrong with WASD?? At least give us the options to choose our own keys.

Mission in Space : the lost colony

Play Mission in Space : the lost colony

Jan. 28, 2012

Rating: 10

Storm Aligator: how about a fast, turn by turn replay at the end of the mission so that you can see all of the action from begining to end? It would be cool to see what was done in near real time. I'm loving the game so far! 5/5

MegaCity

Play MegaCity

Jan. 23, 2012

Rating: 2

fun puzzle, but open ended. Love to see sory line/goals, powerups, etc. Great start! 4/5

IVE

Play IVE

Jan. 13, 2012

Rating: 20

I agree with the HUD placement. I don't get to see the action because I'm focused on the targeting circle. The degree of difficulty is a little high too, ditto on the easy/normal/hard settings, or maybe make the upgrade slow down the dial. The art is outstanding, 6/5!! But the other stuff brings it down to a high 4. Thanks for the cool game!

My "Dear" Boss

Play My "Dear" Boss

Jan. 12, 2012

Rating: 6

meh.... not very challenging. I kicked the boss at the lowest (green), reported my missing achievement to Kong, answered a couple emails, wrote this comment, and the boss is STILL bouncing along. Where's the fun in that?

UFO Mission

Play UFO Mission

Jan. 10, 2012

Rating: 41

We built a spaceship that can cross the vast, dangerous expanse of space, that can withstand the freezing void and scorching entry into a planetary atnosphere... LOOK OUT! SOFT, FLUFFY WOOL!!!!! Nooooooooooo!!!!! *boom!*

Kaboomz 3

Play Kaboomz 3

Jan. 09, 2012

Rating: -2

not that interesting, sorry. Ditto on the clicks ignored bug. 3/5

The Idle RPG 2:Renicipation

Play The Idle RPG 2:Renicipation

Jan. 06, 2012

Rating: -4

why?

GunBall 2: Emperor Revenge

Play GunBall 2: Emperor Revenge

Jan. 06, 2012

Rating: 7

ok, but a little off balance. The levels aren't progressively harder or progressively more rewarding cash wise. You can't earn enough experience to get all the upgrades, but the game is so easy, you don't need them. I beat the entire game without a single mele weapon or speed upgrade and only used the time powerup, the rest were useless. Oh, could you figure out a way to not suck up the crate and its health in the first three seconds of the fight before a single enemy shows up and when you need it the least? Thanks!

Sliding Cubes

Play Sliding Cubes

Dec. 28, 2011

Rating: 1

ok, what's up with not-a-level 26? an explination on how points awarded would be nice.

FIVE

Play FIVE

Dec. 21, 2011

Rating: 1

Nice! Couldn't figure it out without the hint, and I'm not sure what spuelunking through sewer tunnels has to do with the verge of death, but I had to play it again because I was so intrigued by the concept. Mo' please?

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