Other suggestion is sprite loadouts. Would help greatly if I could have 2 or 3 loadouts for sprites, 1 for basic, 1 for cm, and 1 for testing things out
Can we get duplicates of spirits already maxed to either continue counting for something or instantly crystallize? I totally understand not having them drop, as that would make it so over time you would only get heroics and whatnot. But having 2/3 of my spirits dead on arrival after doing 5 cms is very frustrating and I think the fix is simple enough.
There needs to be a way to see more of where things are targetting and maybe more of an indicator of why.
And as i've said before it would be nice to have a screen that shows something akin to percentage bars with my characters represented on them to see how much damage/healing/etc. they are contributing.
I think it would be really helpful to add a stats page that shows like percentages of who's doing what. So damage bob is doing 26%, jane 12, etc. Healing Jane 3%. Stuff like that, maybe in a bar, idk. And it would also just tell overall average dps either at the time or over the course of say a couple minutes if you want to include an average of buff and non buffed.
this... was stupid. Butt pics are funny, but having the avoids just jump super fast for no reason, and put in a system where its often impossible to even make 1 successful for quite some time...
Duplicates of maxed out spirits do get crystallized automatically. Perhaps we can inform users better in the future with a UX fix.