Can't rotate tiles? I've seen way better flash implementations of carcassonne. Not sure why people ask for tutorials for simple ports of board games, there are plenty of sites around with the rules.
The mouse seems a little unresponsive - sometimes I click on the blocks and it doesn't register. Not sure what stage of the process it is though; I won't rate you down for it.
Oh and if you think an upgrade is crap and don't buy it, you don't get to see what is next in the tree until you finish the level and have a look in the tower list in the menu.
It wasn't initially clear that choosing the third upgrade on a path would lock the other path out (expected it to happen at the first upgrade or not at all). Way too much emphasis on pay-to-win - I can't see all my towers on screen at once in the menu but I have a ton of empty slots for paid stuff -_-. I'd like more control over what my monkeys target. The cannon seems useless, half the time it doesn't hit anything (to be fair I didn't fully upgrade it yet). Some upgrades you can't afford until well after they're available :E
They did respond once, saying they didn't have the time to change the puzzles, as they are busy on other things. I'm just happy they're moving their games over here, despite the majority of commenters here complaining about the same minor details over and over again. I'd rather they worked on putting out more levels and books on their main site, not on stuff that would cost them a ton of work for something that would save me TWO SECONDS.
Cups will eat sugar of the wrong colour and it doesn't count towards the total, Woki. So if you're pouring a mix, it will keep eating it until it has 50 of each colour, but it will look like it is just counting regardless.
It is fixed now. Sorry about that