We didn't expect the collecting to be as fun as it turned out to be, so we hadn't worked on management yet since we figured it wasn't going to happen that much. Now that we're playing it we basically want all features to be card-features now, haha. Management is coming!
I got a legendary during testing and it was AMAZING haha. I had to import my save to the live build because I had to keep it. They're extremely rare, though!
well its a start, but its way to easy... So it needs an "infinity mode" or something new, because there's no fun in reaching the cap in each patch. 3/5
That's intended, because there's some active stuff on the way. I just got the game up early for some testing and feedback, it's gonna be updated regularly, so feel free to make suggestions!
A FEW SECONDS AGO
Version 0.9a Beta
*Heroes will run back and forth less
Your commitment with the players is awesome! 5/5 , glad to play a game with so many fast updates
Agh, don't burn yourself out on the game trying to push through a wall here before I can finish it! There's a new housing unit from maps at 15, 20, and 25, but if it's too tough for people to get there right now I'd rather have people wait until I can get balance to where it doesn't feel like a struggle. I want people to have fun, not frustration!
Getting a WebGL build working is pretty low on the list right now, so if you want to play it in Chrome you've gotta do some tomfoolery (but Chrome will be wiping that out entirely soon?). Safest would be exporting your save from the save/load and importing it into a new browser, probably!
I don't know how you would have gotten it working in Chrome! It's never worked there because we've never had a WebGL build. You may have updated Chrome since playing and that changed things?
We didn't expect the collecting to be as fun as it turned out to be, so we hadn't worked on management yet since we figured it wasn't going to happen that much. Now that we're playing it we basically want all features to be card-features now, haha. Management is coming!