This feels more fluid in terms of controls for your character, and flowing of the race. Along side with that, I like the small touches you made like the wheels glowing when you pull off a wheelie.
Enjoying the game so far, but my only real main complaint, is the whole "whobbling" camera for high speed. Kinda throws things off when you turn a little.
@Dragonalx There's ways to do energy levels efficiently without the image of being money grabbing, considering the design itself needs to be fleshed out still. Like someone mentioned earlier, why not have a "refund" system of many unneeded cards to turn into energy or such.
"Guys seriously, dont keep complaining about the things that you dont get because you aren´t able to pay, be happy about the huge benefits that you get for free"
There's a fine line between game balance and gouging the players for money. This crossed it when you have to PAY to pick up some items.
I am forever stuck on Level 16. No matter which browser I open up with, it always opens up the lever that was needed to pass it. Tried clearing the cache for the browsers & adobe flash, and cleared cookies, but it still does it.
Just making a note here, but if you're moving & firing, and you move the mouse cursor off the game screen, the direction you were going in gets stuck until you restart the map.
The triangle enemies are fine, the saw blades are fine, but the snake enemies that have tails that IGNORE the realms of collision like the other enemies? That makes it annoying.
There was a game that was similar to this game on the PC WAY back in the 90s, and I can't remember the name of it. All I remember is that it was on a 1000 games type of CD. Still though, this game has just a good portion of logical pathways along with making you think in terms of picking up the MIS items. :)