Why is the intimidate II power basically an insta-win for both sides? If an enemy hits that on me and it's 1v3, I might as well restart, or if I cast it off before the other team does, I just wipe the floor with them.
@fireofdoom56 People have a right to complain. How is it that random browser RPGs out of the blue get badges, while actual decent games that have 3.99 can't?
It reminds me of the older House of the Dead style games. Could use some work like being able to reload during the wait periods, making it so that enemies that jump to you don't insta-attack every second, different weapon types, different enemies types. Honestly if you work a bit more on the game, it can turn out really well. :)
You got to love the little touches that a game does. I had a soldier named Peter, sent him on an extermination mission, report comes in and it says the rifle he always wanted to bring along blew up in his face and took out his eye. Then when I went to assign him to another mission, is name was now Peter "Cyclops"
I swear it's like the only way to infect madagascar is to have a new game start there, which is funny because they shut communications off at the first sign of a cough, so that means it's a logical paradox!
It's not cool making combos disappear when you miss a coin in this type of game, especially when if you get hit you lose it, and you put a coin right on top of a mine.
I question how these mmos come out of no where, pop up like candy, and somehow have badges, which is some form of method to convince people that it must be good, when there's a threshold for other hardworking independent devs out there, that sweat to get us some quality stuff.
Nice concept on the game. I gave it a 4/5 on the idea. However, look into the situation of using a plugin that doesn't have compatibility issues with Linux and some forms of Windows. I "installed" it onto my other computer, and it constantly crashed, however on this one it ran fine.
The game is interesting, however there are a couple of flaws which turns me away from it. One is the mouse input lag. Whenever there's 3+ enemies on the screen at once, and trust me it gets like that after say Day 9, the input lags right after you kill an enemy. The 2nd issue, is the design balance. It's honestly more of an annoyance than fun when you have multiple enemies that no only run in fast, but take a combination of the wizards and suicidal bombers for example. You have on that has 200% speed of regular soldiers and explodes on impact, and another unit that's 150% more speed and RANDOMLY teleports. I don't mind the other enemies cause at least if you get hit, it's on your part. However BECAUSE of the input lag, it's really an issue when you kill a knight, your mouse freezes on you for a second, while a bomber and mage sudden bum-rush in.
Can someone explain why stating a legitimate issue gets high negative yet just randomly praising the game, or something like "Such and such is hot" gets positive?
Wow this is just badly designed. The first notation that should have came to mind, is why in the world did you put build spots near others IF YOU CAN'T BUILD THERE IF SOMEONE ELSE TOOK THE ONE NEXT TO IT?
Nice TD, with excellent choices to decide on what route you want to play as.
My only concern, is why did you make an enemy that can 50% dodge anything, including meteors?